RealmSpeak - New player joins: Game Master
RealmSpeak - New player joins: Game Master
Berserker - Joins the game.
Magician - Joins the game.
Sorceror - Joins the game.
Elf - Joins the game.
Druid - Joins the game.
Witch King - Joins the game.
RealmSpeak - New player joins: Game Master
RealmSpeak - Host has started the game.
RealmSpeak - Visitor/Mission/Campaign chits are placed at random.
RealmSpeak - New player joins: Game Master
RealmSpeak - New player joins: Game Master
RealmSpeak - New player joins: Game Master
RealmSpeak - New player joins: Game Master
RealmSpeak - Monster Die roll is Rolled 2.
Magician - Starts turn: Bad Valley 4
Magician - Alert - alerted Magician Magic VI4*
Magician - Hide - Succeeded
Magician - Hide - N/A
Magician - Move - moved
Magician - Ends turn: Cliff 4
Magician - Reveals: Slither 6
Magician - Reveals: Bones M
RealmSpeak - H Serpent is added to Cliff, clearing 6
RealmSpeak - H Serpent is added to Cliff, clearing 6
Witch King - Starts turn: Evil Valley 5
Witch King - Move - moved
Witch King - Alert - alerted Witch King Magic IV3*
Witch King - Hide - Succeeded
Witch King - Move - moved
Witch King - Ends turn: Evil Valley 5
RealmSpeak - Ghost is prowling.
RealmSpeak - Ghost is prowling.
Berserker - Starts turn: Bad Valley 4
Berserker - Hide - Failed
Berserker - Hide - Succeeded
Berserker - Move - moved
Berserker - Ends turn: Cliff 4
RealmSpeak - H Serpent is prowling.
RealmSpeak - H Serpent is prowling.
Druid - Starts turn: Bad Valley 4
Druid - Hide - Succeeded
Druid - Hide - N/A
Druid - Move - moved
Druid - Move - moved
Druid - Ends turn: Oak Woods 5
RealmSpeak - Small Campfire is added to Oak Woods, clearing 5
Druid - Reveals: Smoke W
RealmSpeak - Woodsfolk 1 is added to Oak Woods, clearing 5
RealmSpeak - Woodsfolk 2 is added to Oak Woods, clearing 5
RealmSpeak - Woodsfolk HQ is added to Oak Woods, clearing 5
Elf - Starts turn: Bad Valley 4
Elf - Hide - Failed
Elf - Hide - Succeeded
Elf - The Elf chose not to buy drinks.
Elf - Hire - Buy from Rogue 7 (as Neutral) - Price x 3
Elf - The Elf cannot afford to buy drinks for the Rogues (8 gold).
Elf - Hire - Buy from Rogue 6 (as Neutral) - No Deal
Elf - The Elf cannot afford to buy drinks for the Rogues (8 gold).
Elf - Hire - Buy from Rogue 6 (as Neutral) - Price x 3
Elf - Ends turn: Bad Valley 4
Sorceror - Starts turn: Bad Valley 4
Sorceror - Hide - Succeeded
Sorceror - Move - moved
Sorceror - Spell Prep -
Sorceror - Fatigued color chit: MAGIC IV5*
Sorceror - Spell - enchanted Cliff
Sorceror - Ends turn: Cliff 4
RealmSpeak - H Serpent is prowling.
RealmSpeak - H Serpent is prowling.
RealmBattle - Battle resolving at Oak Woods 5:
RealmBattle - GROUP 1
RealmBattle - Druid
RealmBattle - GROUP 2
RealmBattle - Woodsfolk 1
RealmBattle - Woodsfolk 2
RealmBattle - Woodsfolk HQ
Druid - The Druid chose not to buy drinks.
Druid - Meeting Woodfolk on the Enemy table
Druid - Rolled 3 and 4. = Block/Battle
RealmBattle - =======================
RealmBattle - Evening of month 1, day 1, in clearing Oak Woods 5
RealmBattle - -----------------------
RealmBattle - -- Combat Round 1
RealmBattle - -----------------------
RealmBattle - - - - - - Luring
RealmBattle - =======================
RealmBattle - Evening of month 1, day 1, in clearing Oak Woods 5
RealmBattle - -----------------------
RealmBattle - -- Combat Round 1
RealmBattle - -----------------------
RealmBattle - - - - - - Luring
RealmSpeak - New player joins: Game Master
RealmBattle - =======================
RealmBattle - Evening of month 1, day 1, in clearing Oak Woods 5
RealmBattle - -----------------------
RealmBattle - -- Combat Round 1
RealmBattle - -----------------------
RealmBattle - - - - - - Luring
Druid - Presses the END combat button.
Druid - Combat has ended.
RealmBattle - Battle resolving at Cliff 4:
RealmBattle - GROUP 1
RealmBattle - Berserker
RealmBattle - GROUP 2
RealmBattle - Magician
RealmBattle - GROUP 3
RealmBattle - Sorceror
RealmBattle - GROUP 4
RealmBattle - H Serpent
RealmBattle - H Serpent
RealmBattle - =======================
RealmBattle - Evening of month 1, day 1, in clearing Cliff 4
RealmBattle - -----------------------
RealmBattle - -- Combat Round 1
RealmBattle - -----------------------
RealmBattle - - - - - - Luring
RealmBattle - - - - - - Deployment
RealmBattle - - - - - - Actions
Berserker - Inactivates the Helmet
RealmBattle - - - - - - Assign Targets
RealmBattle - Assigning random target selection order.
RealmBattle - - - - - - Positioning
RealmBattle - - - - - - Reposition/Tactics
RealmBattle - - - - - - Resolve Combat
RealmBattle - Attacks are sorted by LENGTH first, then by SPEED.
RealmBattle - ---- DISENGAGEMENT ----
RealmBattle - 1 consecutive round of no damage, fatigue, or spellcasting.
RealmBattle - -----------------------
RealmBattle - -- Combat Round 2
RealmBattle - -----------------------
RealmBattle - - - - - - Luring
RealmBattle - - - - - - Deployment
RealmBattle - - - - - - Actions
Berserker - BERSERK!
Berserker - New vulnerability: T
RealmBattle - - - - - - Assign Targets
RealmBattle - Assigning random target selection order.
Berserker - Attacks the H Serpent 1
Berserker - Becomes unhidden.
RealmBattle - - - - - - Positioning
RealmBattle - - - - - - Reposition/Tactics
RealmBattle - - - - - - Resolve Combat
RealmBattle - Attacks are sorted by SPEED first, then by LENGTH.
RealmBattle - >
RealmBattle -     Attack Speed=5, Length=5
RealmBattle -         Berserker H5* vs. H Serpent(1) Speed 3
RealmBattle -         Missed! (Speed 5 is not faster than Speed 3)
Berserker - Fatiguing 1 asterisk.
Berserker - After fatiguing, these chits were moved to fatigue: FIGHT T6*
RealmBattle - ---- DISENGAGEMENT ----
RealmBattle - -----------------------
RealmBattle - -- Combat Round 3
RealmBattle - -----------------------
RealmBattle - - - - - - Luring
RealmBattle - - - - - - Deployment
RealmBattle - - - - - - Actions
RealmBattle - - - - - - Assign Targets
RealmBattle - Assigning random target selection order.
Berserker - Attacks the H Serpent 1
RealmBattle - - - - - - Positioning
RealmBattle - - - - - - Reposition/Tactics
RealmBattle - Change Tactics in Box 3
H Serpent - Changes tactics: H Serpent(1) H5
RealmBattle - - - - - - Resolve Combat
RealmBattle - Attacks are sorted by SPEED first, then by LENGTH.
RealmBattle - >
RealmBattle -     Attack Speed=4, Length=5
RealmBattle -         Berserker H4* vs. H Serpent(1) Speed 4
RealmBattle -         Intercepted! (box 3 matches box 3)
RealmBattle -         Initial harm: H+1
RealmBattle -         H Serpent is hit with H+1 harm along box 3
Berserker -         Hits armor, and reduces sharpness: H
RealmBattle -         H Serpent was killed!
RealmBattle - >
RealmBattle -     Attack Speed=4, Length=0
RealmBattle -         H Serpent(2) M4 vs. Berserker Speed 4
RealmBattle -         Missed! (Speed 4 is not faster than Speed 4)
RealmBattle - >
RealmBattle -     Attack Speed=5, Length=0
RealmBattle -         H Serpent(1) H5 vs. Berserker Speed 4
RealmBattle -         Attack Cancelled: H Serpent was already killed by Berserker.
RealmBattle - The Berserker gets 4 fame (x 1) and 4 notoriety (x 1) for the death of the H Serpent
Berserker - Fatiguing 1 asterisk.
Berserker - After fatiguing, these chits were moved to fatigue: MOVE H5*
RealmBattle - ---- DISENGAGEMENT ----
RealmBattle - Berserker disengages because target is dead
RealmBattle - H Serpent is dead. Killed by Berserker
RealmBattle - H Serpent won't disengage when fighting a character
RealmBattle - -----------------------
RealmBattle - -- Combat Round 4
RealmBattle - -----------------------
RealmBattle - - - - - - Luring
RealmBattle - - - - - - Deployment
RealmBattle - - - - - - Actions
RealmBattle - - - - - - Assign Targets
RealmBattle - Assigning random target selection order.
RealmBattle - - - - - - Positioning
RealmBattle - - - - - - Reposition/Tactics
RealmBattle - - - - - - Resolve Combat
RealmBattle - Attacks are sorted by SPEED first, then by LENGTH.
RealmBattle - >
RealmBattle -     Attack Speed=4, Length=0
RealmBattle -         H Serpent(2) M4 vs. Berserker Speed 4
RealmBattle -         Missed! (Speed 4 is not faster than Speed 4)
Berserker - Fatiguing 1 asterisk.
Berserker - After fatiguing, these chits were made active: MOVE H5*
Berserker - After fatiguing, these chits were moved to fatigue: MOVE H4**
RealmBattle - ---- DISENGAGEMENT ----
RealmBattle - H Serpent won't disengage when fighting a character
RealmBattle - -----------------------
RealmBattle - -- Combat Round 5
RealmBattle - -----------------------
RealmBattle - - - - - - Luring
RealmBattle - - - - - - Deployment
RealmBattle - - - - - - Actions
RealmBattle - - - - - - Assign Targets
RealmBattle - Assigning random target selection order.
Berserker - Attacks the H Serpent 2
RealmBattle - - - - - - Positioning
RealmBattle - - - - - - Reposition/Tactics
RealmBattle - - - - - - Resolve Combat
RealmBattle - Attacks are sorted by SPEED first, then by LENGTH.
RealmBattle - >
RealmBattle -     Attack Speed=4, Length=5
RealmBattle -         Berserker H4* vs. H Serpent(2) Speed 3
RealmBattle -         Missed! (Speed 4 is not faster than Speed 3)
RealmBattle - >
RealmBattle -     Attack Speed=4, Length=0
RealmBattle -         H Serpent(2) M4 vs. Berserker Speed 4
RealmBattle -         Missed! (Speed 4 is not faster than Speed 4)
Berserker - Fatiguing 1 asterisk.
Berserker - After fatiguing, these chits were moved to fatigue: MOVE H5*
RealmBattle - ---- DISENGAGEMENT ----
RealmBattle - H Serpent won't disengage when fighting a character
RealmBattle - -----------------------
RealmBattle - -- Combat Round 6
RealmBattle - -----------------------
RealmBattle - - - - - - Luring
RealmBattle - - - - - - Deployment
RealmBattle - - - - - - Actions
RealmBattle - - - - - - Assign Targets
RealmBattle - Assigning random target selection order.
Berserker - Attacks the H Serpent 2
RealmBattle - - - - - - Positioning
RealmBattle - - - - - - Reposition/Tactics
RealmBattle - - - - - - Resolve Combat
RealmBattle - Attacks are sorted by SPEED first, then by LENGTH.
RealmBattle - >
RealmBattle -     Attack Speed=4, Length=5
RealmBattle -         Berserker H4* vs. H Serpent(2) Speed 3
RealmBattle -         Intercepted! (box 3 matches box 3)
RealmBattle -         Initial harm: H+1
RealmBattle -         H Serpent is hit with H+1 harm along box 3
Berserker -         Hits armor, and reduces sharpness: H
RealmBattle -         H Serpent was killed!
RealmBattle - >
RealmBattle -     Attack Speed=4, Length=0
RealmBattle -         H Serpent(2) M4 vs. Berserker Speed 4
RealmBattle -         Attack Cancelled: H Serpent was already killed by Berserker.
RealmBattle - The Berserker gets 4 fame (x 2) and 4 notoriety (x 2) for the death of the H Serpent
Berserker - Fatiguing 1 asterisk.
Berserker - After fatiguing, these chits were moved to fatigue: MOVE T6*
RealmBattle - ---- DISENGAGEMENT ----
RealmBattle - Berserker disengages because target is dead
RealmBattle - H Serpent is dead. Killed by Berserker
RealmBattle - -----------------------
RealmBattle - -- Combat Round 7
RealmBattle - -----------------------
RealmBattle - - - - - - Luring
RealmBattle - - - - - - Deployment
RealmBattle - - - - - - Actions
Magician - Presses the END combat button.
Magician - Combat has ended.
RealmBattle - Battle resolving at Evil Valley 5:
RealmBattle - GROUP 1
RealmBattle - Witch King
RealmBattle - GROUP 2
RealmBattle - Ghost
RealmBattle - Ghost
RealmBattle - =======================
RealmBattle - Evening of month 1, day 1, in clearing Evil Valley 5
RealmBattle - -----------------------
RealmBattle - -- Combat Round 1
RealmBattle - -----------------------
RealmBattle - - - - - - Luring
RealmBattle - - - - - - Deployment
RealmBattle - - - - - - Actions
Witch King - Casts Fiery Blast
Witch King - Fatigued color chit: MAGIC IV3*
RealmBattle - - - - - - Assign Targets
RealmBattle - Assigning random target selection order.
Witch King - Targets the Ghost with Fiery Blast
Witch King - Targets the Ghost with Fiery Blast
RealmBattle - - - - - - Positioning
RealmBattle - - - - - - Reposition/Tactics
RealmBattle - - - - - - Resolve Combat
RealmBattle - Attacks are sorted by LENGTH first, then by SPEED.
RealmBattle - >
RealmBattle -     Attack Length=13, Speed=0
RealmBattle -         Fiery Blast L*** vs. Ghost(1) Speed 4
RealmBattle -         Undercut! (Speed 0 is faster than Speed 4)
RealmBattle -         Initial harm: L+3
RealmBattle -         Missile roll: Rolled 3 (red) and 2 (white).
RealmBattle -         Missile table result: 3 = No Change
RealmBattle -         Ghost is hit with L+3 harm along box 1
RealmBattle -         Ghost was killed!
RealmBattle - >
RealmBattle -     Attack Length=13, Speed=0
RealmBattle -         Fiery Blast L*** vs. Ghost(2) Speed 4
RealmBattle -         Undercut! (Speed 0 is faster than Speed 4)
RealmBattle -         Initial harm: L+3
RealmBattle -         Missile roll: Rolled 3 (red) and 5 (white).
RealmBattle -         Missile table result: 5 = Decrease 2 levels
RealmBattle -         Ghost is hit with neg+2 harm along box 1
RealmBattle -         Ghost was killed!
RealmBattle - The Witch King gets 2 notoriety (x 1) for the death of the Ghost
RealmBattle - The Witch King gets 2 notoriety (x 2) for the death of the Ghost
RealmBattle - ---- DISENGAGEMENT ----
RealmBattle - Ghost is dead. Killed by Fiery Blast
RealmBattle - Ghost is dead. Killed by Fiery Blast
Witch King - Fatigued chit: MAGIC IV3*
RealmBattle - -----------------------
RealmBattle - -- Combat Round 2
RealmBattle - -----------------------
RealmBattle - - - - - - Luring
RealmBattle - - - - - - Deployment
RealmBattle - - - - - - Actions
Witch King - Presses the END combat button.
Witch King - Combat has ended.
RealmBattle - Battle resolving at Bad Valley 4:
RealmBattle - GROUP 1
RealmBattle - Rogue 6 (Elf)
RealmBattle - Rogue 7 (Elf)
RealmBattle - Elf
RealmBattle - GROUP 2
RealmBattle - Rogue 1
RealmBattle - Rogue 2
RealmBattle - Rogue 3
RealmBattle - Rogue 4
RealmBattle - Rogue 5
RealmBattle - Rogue HQ
Elf - The Elf cannot afford to buy drinks for the Rogues (8 gold).
Elf - Meeting Rogues on the Neutral table
Elf - Rolled 6 and 1. = Trouble!
Elf - Meeting Rogues on the Unfriendly table
Elf - Rolled 3 and 6. = Block/Battle
RealmBattle - =======================
RealmBattle - Evening of month 1, day 1, in clearing Bad Valley 4
RealmBattle - -----------------------
RealmBattle - -- Combat Round 1
RealmBattle - -----------------------
RealmBattle - - - - - - Luring
RealmBattle - =======================
RealmBattle - Evening of month 1, day 1, in clearing Bad Valley 4
RealmBattle - -----------------------
RealmBattle - -- Combat Round 1
RealmBattle - -----------------------
RealmBattle - - - - - - Luring
RealmSpeak - New player joins: Game Master
RealmBattle - =======================
RealmBattle - Evening of month 1, day 1, in clearing Bad Valley 4
RealmBattle - -----------------------
RealmBattle - -- Combat Round 1
RealmBattle - -----------------------
RealmBattle - - - - - - Luring
RealmBattle - =======================
RealmBattle - Evening of month 1, day 1, in clearing Bad Valley 4
RealmBattle - -----------------------
RealmBattle - -- Combat Round 1
RealmBattle - -----------------------
RealmBattle - - - - - - Luring
RealmSpeak - New player joins: Game Master
RealmBattle - =======================
RealmBattle - Evening of month 1, day 1, in clearing Bad Valley 4
RealmBattle - -----------------------
RealmBattle - -- Combat Round 1
RealmBattle - -----------------------
RealmBattle - - - - - - Luring
Rogue 6 - Lures the Rogue 1
Rogue 7 - Lures the Rogue 2
Rogue 6 - Lures the Rogue 3
Rogue 7 - Lures the Rogue 4
Rogue 6 - Lures the Rogue 5
Rogue 7 - Lures the Rogue HQ
RealmBattle - - - - - - Deployment
RealmBattle - - - - - - Actions
RealmBattle - - - - - - Assign Targets
RealmBattle - Assigning random target selection order.
Rogue 6 - Attacks the Rogue 5
Rogue 7 - Attacks the Rogue HQ
RealmBattle - - - - - - Positioning
RealmBattle - - - - - - Reposition/Tactics
RealmBattle - Change Tactics in Box 1
Rogue 3 - Changes tactics: Rogue 3 L3*
RealmBattle - - - - - - Resolve Combat
RealmBattle - Attacks are sorted by LENGTH first, then by SPEED.
RealmBattle - >
RealmBattle -     Attack Length=5, Speed=5
RealmBattle -         Rogue 1 H5* vs. Rogue 6 Speed 5
RealmBattle -         Intercepted! (box 3 matches box 3)
RealmBattle -         Initial harm: H+1
RealmBattle -         Rogue 6 is hit with H+1 harm along box 3
RealmBattle -         Rogue 6 was killed!
Elf -         Loses 2 notoriety for the loss of the Rogue 6 hireling.
RealmBattle - >
RealmBattle -     Attack Length=5, Speed=5
RealmBattle -         Rogue 2 H5* vs. Rogue 7 Speed 5
RealmBattle -         Missed! (Speed 5 is not faster than Speed 5)
RealmBattle - >
RealmBattle -     Attack Length=4, Speed=3
RealmBattle -         Rogue 6 M3* vs. Rogue 5 Speed 4
RealmBattle -         Attack Cancelled: Rogue 6 was already killed by Rogue 1.
RealmBattle - >
RealmBattle -     Attack Length=4, Speed=3
RealmBattle -         Rogue 7 M3* vs. Rogue HQ Speed 4
RealmBattle -         Intercepted! (box 2 matches box 2)
RealmBattle -         Initial harm: M+1
RealmBattle -         Rogue HQ is hit with M+1 harm along box 2
RealmBattle -         Rogue HQ was killed!
RealmBattle -         The native leader for the Rogues drops the group's store in the clearing.
RealmBattle - >
RealmBattle -     Attack Length=3, Speed=3
RealmBattle -         Rogue 3 L3* vs. Rogue 6 Speed 5
RealmBattle -         Attack Cancelled: Rogue 6 was already killed by Rogue 1.
RealmBattle - >
RealmBattle -     Attack Length=3, Speed=3
RealmBattle -         Rogue 5 M3* vs. Rogue 6 Speed 5
RealmBattle -         Attack Cancelled: Rogue 6 was already killed by Rogue 1.
RealmBattle - >
RealmBattle -     Attack Length=3, Speed=3
RealmBattle -         Rogue HQ M3* vs. Rogue 7 Speed 5
RealmBattle -         Attack Cancelled: Rogue HQ was already killed by Rogue 7.
RealmBattle - >
RealmBattle -     Attack Length=0, Speed=8
RealmBattle -         Rogue 4 neg vs. Rogue 7 Speed 5
RealmBattle -         Rogue 4 didn't attack, and thus does not harm the target.
RealmBattle - The Elf gets 2 notoriety (x 1) for the death of the Rogue HQ
RealmBattle - ---- DISENGAGEMENT ----
RealmBattle - Rogue 6 is dead. Killed by Rogue 1
RealmBattle - Rogue 7 disengages because target is dead
RealmBattle - Rogue 1 disengages because target is dead
RealmBattle - Rogue 3 disengages because target is dead
RealmBattle - Rogue 5 disengages because target is dead
RealmBattle - Rogue HQ is dead. Killed by Rogue 7
RealmBattle - -----------------------
RealmBattle - -- Combat Round 2
RealmBattle - -----------------------
RealmBattle - - - - - - Luring
RealmBattle - - - - - - Deployment
RealmBattle - - - - - - Actions
RealmBattle - - - - - - Assign Targets
RealmBattle - Assigning random target selection order.
Rogue 7 - Attacks the Rogue 4
RealmBattle - - - - - - Positioning
RealmBattle - - - - - - Reposition/Tactics
RealmBattle - Change Tactics in Box 1
Rogue 1 - Changes tactics: Rogue 1 T3*
Rogue 5 - Changes tactics: Rogue 5 L4*
RealmBattle - Change Tactics in Box 3
Rogue 3 - Changes tactics: Rogue 3 M5*
RealmBattle - - - - - - Resolve Combat
RealmBattle - Attacks are sorted by SPEED first, then by LENGTH.
RealmBattle - >
RealmBattle -     Attack Speed=3, Length=5
RealmBattle -         Rogue 1 T3* vs. Rogue 7 Speed 5
RealmBattle -         Undercut! (Speed 3 is faster than Speed 5)
RealmBattle -         Initial harm: T+1
RealmBattle -         Rogue 7 is hit with T+1 harm along box 1
RealmBattle -         Rogue 7 was killed!
Elf -         Loses 2 notoriety for the loss of the Rogue 7 hireling.
RealmBattle - >
RealmBattle -     Attack Speed=3, Length=4
RealmBattle -         Rogue 7 M3* vs. Rogue 4 Speed 2
RealmBattle -         Attack Cancelled: Rogue 7 was already killed by Rogue 1.
RealmBattle - >
RealmBattle -     Attack Speed=4, Length=3
RealmBattle -         Rogue 5 L4* vs. Rogue 7 Speed 5
RealmBattle -         Attack Cancelled: Rogue 7 was already killed by Rogue 1.
RealmBattle - >
RealmBattle -     Attack Speed=5, Length=5
RealmBattle -         Rogue 2 H5* vs. Rogue 7 Speed 5
RealmBattle -         Attack Cancelled: Rogue 7 was already killed by Rogue 1.
RealmBattle - >
RealmBattle -     Attack Speed=5, Length=3
RealmBattle -         Rogue 3 M5* vs. Rogue 7 Speed 5
RealmBattle -         Attack Cancelled: Rogue 7 was already killed by Rogue 1.
RealmBattle - >
RealmBattle -     Attack Speed=8, Length=0
RealmBattle -         Rogue 4 neg vs. Rogue 7 Speed 5
RealmBattle -         Attack Cancelled: Rogue 7 was already killed by Rogue 1.
RealmBattle - ---- DISENGAGEMENT ----
RealmBattle - Rogue 7 is dead. Killed by Rogue 1
RealmBattle - Rogue 1 disengages because target is dead
RealmBattle - Rogue 2 disengages because target is dead
RealmBattle - Rogue 3 disengages because target is dead
RealmBattle - Rogue 4 disengages because target is dead
RealmBattle - Rogue 5 disengages because target is dead
RealmBattle - -----------------------
RealmBattle - -- Combat Round 3
RealmBattle - -----------------------
RealmBattle - - - - - - Luring
Elf - Presses the END combat button.
Elf - Combat has ended.
Magician - Fatigued alerted chit: MAGIC VI4*
RealmSpeak - ========================================
RealmSpeak - Month 1, Day 2
RealmSpeak - ========================================
RealmSpeak - New player joins: Game Master
RealmSpeak - New player joins: Game Master
RealmSpeak - New player joins: Game Master
RealmSpeak - Monster Die roll is Rolled 3.
Sorceror - Starts turn: Cliff 4
Sorceror - Move - moved
Sorceror - Hide - Succeeded
Sorceror - Search - Loot the clearing (8 items) - Found Horse
Sorceror - Search - Loot the clearing (7 items) - Found Treasure
Sorceror - Ends turn: Bad Valley 4
RealmSpeak - Patrol 1 is added to Bad Valley, clearing 4
RealmSpeak - Patrol 2 is added to Bad Valley, clearing 4
RealmSpeak - Patrol HQ is added to Bad Valley, clearing 4
Druid - Starts turn: Oak Woods 5
Druid - Hide - Succeeded
Druid - Move - moved
Druid - Move - moved
Druid - Search - Loot the clearing (6 items) - Found Horse
Druid - Ends turn: Bad Valley 4
Berserker - Starts turn: Cliff 4
Berserker - Move - moved
Berserker - Activates Helmet
Berserker - Search - Loot the clearing (5 items) - Found Horse
Berserker - Search - Loot the clearing (4 items) - Nothing
Berserker - After resting, these chits were made active: MOVE T6*, and MOVE H5*
Berserker - Rest - Rested 2 asterisks
Berserker - Ends turn: Bad Valley 4
Magician - Starts turn: Cliff 4
Magician - After resting, these chits were made active: MAGIC VI4*
Magician - Rest - Rested 1 asterisk
Magician - Alert - alerted Magician Magic VI4*
Magician - Move - moved
Magician - Search - Loot the clearing (4 items) - Found Treasure
Magician - Hide - Failed
Magician - Ends turn: Bad Valley 4
Witch King - Starts turn: Evil Valley 5
Witch King - After resting, these chits were made active: MAGIC IV3*
Witch King - Rest - Rested 1 asterisk
Witch King - Move - moved
Witch King - Hide - Succeeded
Witch King - Search - Magic Sight - Treasure Cards - Nothing
Witch King - Ends turn: Ruins 2
Witch King - Reveals: Lair
Witch King - Reveals: Dank C
Elf - Starts turn: Bad Valley 4
Elf - Hide - Failed
Elf - Search - Loot the clearing (3 items) - Nothing
Elf - Search - Loot the clearing (3 items) - Nothing
Elf - Search - Loot the clearing (3 items) - Nothing
Elf - Move - moved
Elf - Ends turn: Deep Woods 1
Elf - Reveals: Howl 4
Elf - Reveals: Dank M
RealmBattle - Battle resolving at Deep Woods 1:
RealmBattle - GROUP 1
RealmBattle - Elf
RealmBattle - =======================
RealmBattle - Evening of month 1, day 2, in clearing Deep Woods 1
RealmBattle - -----------------------
RealmBattle - -- Combat Round 1
RealmBattle - -----------------------
RealmBattle - - - - - - Luring
RealmBattle - - - - - - Deployment
RealmBattle - - - - - - Actions
RealmBattle - - - - - - Actions
RealmSpeak - New player joins: Game Master
RealmBattle - - - - - - Actions
Elf - Presses the END combat button.
Elf - Combat has ended.
RealmBattle - Battle resolving at Bad Valley 4:
RealmBattle - GROUP 1
RealmBattle - Berserker
RealmBattle - GROUP 2
RealmBattle - Druid
RealmBattle - GROUP 3
RealmBattle - Magician
RealmBattle - GROUP 4
RealmBattle - Sorceror
RealmBattle - GROUP 5
RealmBattle - Rogue 1
RealmBattle - Rogue 2
RealmBattle - Rogue 3
RealmBattle - Rogue 4
RealmBattle - Rogue 5
RealmBattle - Patrol 1
RealmBattle - Patrol 2
RealmBattle - Patrol HQ
Sorceror - The Sorceror chose not to buy drinks.
Sorceror - Meeting Patrol on the Neutral table
Sorceror - Rolled 3 and 4. = No Deal
Sorceror - The Sorceror chose not to buy drinks.
Sorceror - Meeting Rogues on the Neutral table
Sorceror - Rolled 3 and 2. = Price x 4
Druid - The Druid chose not to buy drinks.
Druid - Meeting Patrol on the Neutral table
Druid - Rolled 3 and 3. = Price x 4
Druid - The Druid chose not to buy drinks.
Druid - Meeting Rogues on the Neutral table
Druid - Rolled 5 and 5. = No Deal
Berserker - The Berserker chose not to buy drinks.
Berserker - Meeting Patrol on the Unfriendly table
Berserker - Rolled 1 and 1. = Price x 4
Berserker - The native group will be no more favorable with drinks.
Berserker - Meeting Rogues on the Friendly table
Berserker - Rolled 2 and 1. = Price x 2
Magician - The Magician chose not to buy drinks.
Magician - Meeting Patrol on the Unfriendly table
Magician - Rolled 1 and 4. = Insult
Magician - The native group will be no more favorable with drinks.
Magician - Meeting Rogues on the Friendly table
Magician - Rolled 6 and 2. = No Deal
RealmBattle - =======================
RealmBattle - Evening of month 1, day 2, in clearing Bad Valley 4
RealmBattle - -----------------------
RealmBattle - -- Combat Round 1
RealmBattle - -----------------------
RealmBattle - - - - - - Luring
RealmBattle - - - - - - Deployment
RealmBattle - - - - - - Actions
Sorceror - Activates the Horse
Druid - Activates the Horse
Magician - Casts Melt Into Mist
Magician - Fatigued color chit: MAGIC IV3*
RealmBattle - - - - - - Assign Targets
RealmBattle - Assigning random target selection order.
Magician - Targets the Magician () with Melt Into Mist
RealmBattle - - - - - - Positioning
RealmBattle - The Magician was transformed into Mist.
RealmBattle - - - - - - Reposition/Tactics
RealmBattle - - - - - - Resolve Combat
RealmBattle - Attacks are sorted by LENGTH first, then by SPEED.
RealmBattle - ---- DISENGAGEMENT ----
RealmBattle - -----------------------
RealmBattle - -- Combat Round 2
RealmBattle - -----------------------
RealmBattle - - - - - - Luring
RealmBattle - - - - - - Deployment
RealmBattle - - - - - - Actions
Sorceror - Activates the Power Boots
Magician - Presses the END combat button.
Magician - Combat has ended.
RealmBattle - Battle resolving at Ruins 2:
RealmBattle - GROUP 1
RealmBattle - Witch King
RealmBattle - =======================
RealmBattle - Evening of month 1, day 2, in clearing Ruins 2
RealmBattle - -----------------------
RealmBattle - -- Combat Round 1
RealmBattle - -----------------------
RealmBattle - - - - - - Luring
RealmBattle - - - - - - Deployment
RealmBattle - - - - - - Actions
Witch King - Presses the END combat button.
Witch King - Combat has ended.
RealmSpeak - ========================================
RealmSpeak - Month 1, Day 3
RealmSpeak - ========================================
RealmSpeak - New player joins: Game Master
RealmSpeak - New player joins: Game Master
RealmSpeak - Monster Die roll is Rolled 6.
Witch King - Starts turn: Ruins 2
Witch King - Move - moved
Witch King - Move - moved
Witch King - After resting, these chits were made active: MAGIC IV3*
Witch King - Rest - Rested 1 asterisk
Witch King - Spell Prep -
Witch King - Spell - enchanted Witch King Magic IV3*
Witch King - Ends turn: Ruins 4
Berserker - Starts turn: Bad Valley 4
Berserker - Trades with Sorceror
Berserker - Activates Horse
Berserker - After resting, these chits were made active: MOVE H4**
Berserker - After resting, these chits were moved to fatigue: MOVE H5*
Berserker - Rest - Rested 1 asterisk
Berserker - The Berserker chose not to buy drinks.
Berserker - Hire - Buy from Rogue 5 (as Friendly) - Price x 2
Berserker - The Berserker chose not to buy drinks.
Berserker - Hire - Buy from Rogue 4 (as Friendly) - No Deal
Berserker - The Berserker chose not to buy drinks.
Berserker - Hire - Buy from Rogue 4 (as Friendly) - Price x 2
Berserker - After resting, these chits were made active: MOVE H5*
Berserker - Rest - Rested 1 asterisk
Berserker - Ends turn: Bad Valley 4
RealmSpeak - Pillage is added to Bad Valley, clearing 4
Druid - Starts turn: Bad Valley 4
Druid - Hide - Succeeded
Druid - Move - moved
Druid - Move - moved
Druid - Move - moved
Druid - Move - moved
Druid - Ends turn: Ruins 5
Elf - Starts turn: Deep Woods 1
Elf - Hide - Failed
Elf - Move - moved
Elf - Move - moved
Elf - Search - Locate - Nothing
Elf - Search - Locate - Discover chit(s) - Found Lair
Elf - Ends turn: Ruins 3
Sorceror - Starts turn: Bad Valley 4
Sorceror - Activates Horse
Sorceror - Move - moved
Sorceror - Hide - Succeeded
Sorceror - Move - moved
Sorceror - After resting, these chits were made active: MAGIC IV5*
Sorceror - Rest - Rested 1 asterisk
Sorceror - Spell Prep -
Sorceror - Ends turn: Oak Woods 5
Sorceror - Reveals: Smoke W
RealmSpeak - Crone is added to Oak Woods, clearing 5
Magician - Starts turn: Bad Valley 4
Magician - Search - Loot the clearing (3 items) - Nothing
Magician - After resting, these chits were made active: MAGIC IV3*
Magician - Rest - Rested 1 asterisk
Magician - Spell Prep -
Magician - Spell - enchanted Magician Magic IV3*
RealmSpeak - New player joins: Game Master
Magician - Starts turn: Bad Valley 4
Magician - Ends turn: Bad Valley 4
RealmBattle - Battle resolving at Bad Valley 4:
RealmBattle - GROUP 1
RealmBattle - Rogue 4 (Berserker)
RealmBattle - Rogue 5 (Berserker)
RealmBattle - Berserker
RealmBattle - GROUP 2
RealmBattle - Magician
RealmBattle - GROUP 3
RealmBattle - Rogue 1
RealmBattle - Rogue 2
RealmBattle - Rogue 3
RealmBattle - Patrol 1
RealmBattle - Patrol 2
RealmBattle - Patrol HQ
Berserker - The Berserker chose not to buy drinks.
Berserker - Meeting Patrol on the Unfriendly table
Berserker - Rolled 4 and 5. = Challenge
Berserker - The native group will be no more favorable with drinks.
Berserker - Meeting Rogues on the Friendly table
Berserker - Rolled 3 and 1. = Price x 2
Magician - The Magician chose not to buy drinks.
Magician - Meeting Patrol on the Unfriendly table
Magician - Rolled 2 and 2. = No Deal
Magician - The native group will be no more favorable with drinks.
Magician - Meeting Rogues on the Friendly table
Magician - Rolled 5 and 5. = Price x 4
RealmBattle - =======================
RealmBattle - Evening of month 1, day 3, in clearing Bad Valley 4
RealmBattle - -----------------------
RealmBattle - -- Combat Round 1
RealmBattle - -----------------------
RealmBattle - - - - - - Luring
Rogue 4 - Lures the Patrol HQ
Rogue 5 - Lures the Patrol 2
RealmBattle - - - - - - Deployment
RealmBattle - - - - - - Actions
Berserker - BERSERK!
Berserker - New vulnerability: T
RealmBattle - - - - - - Assign Targets
RealmBattle - Assigning random target selection order.
Berserker - Attacks the Patrol 1
RealmBattle - - - - - - Positioning
RealmBattle - - - - - - Reposition/Tactics
RealmBattle - Change Tactics in Box 3
Patrol 1 - Changes tactics: Patrol 1 M4*
RealmBattle - - - - - - Resolve Combat
RealmBattle - Attacks are sorted by LENGTH first, then by SPEED.
RealmBattle - >
RealmBattle -     Attack Length=14, Speed=1
RealmBattle -         Rogue 4 L1** vs. Patrol HQ Speed 5
RealmBattle -         Undercut! (Speed 1 is faster than Speed 5)
RealmBattle -         Initial harm: L+2
RealmBattle -         Missile roll: Rolled 1 (red).
RealmBattle -         Missile table result: 1 = Increase 2 levels
RealmBattle -         Patrol HQ is hit with H+2 harm along box 3
Rogue 4 -         Hits the Patrol HQ's Patrol Horse HQ
Rogue 4 -         Kills the Patrol Horse HQ
RealmBattle -         Patrol HQ was not killed.
RealmBattle - >
RealmBattle -     Attack Length=5, Speed=5
RealmBattle -         Berserker H5* vs. Patrol 1 Speed 6
RealmBattle -         Intercepted! (box 3 matches box 3)
RealmBattle -         Initial harm: H+1
RealmBattle -         Patrol 1 is hit with H+1 harm along box 3
Berserker -         Hits the Patrol 1's Patrol Horse 1
Berserker -         Kills the Patrol Horse 1
RealmBattle -         Patrol 1 was not killed.
RealmBattle - >
RealmBattle -     Attack Length=3, Speed=3
RealmBattle -         Rogue 5 M3* vs. Patrol 2 Speed 6
RealmBattle -         Undercut! (Speed 3 is faster than Speed 6)
RealmBattle -         Initial harm: M+1
RealmBattle -         Patrol 2 is hit with M+1 harm along box 3
Rogue 5 -         Hits the Patrol 2's Patrol Horse 2
Rogue 5 -         Kills the Patrol Horse 2
RealmBattle -         Patrol 2 was not killed.
RealmBattle - >
RealmBattle -     Attack Length=3, Speed=4
RealmBattle -         Patrol 1 M4* vs. Berserker Speed 6
RealmBattle -         Intercepted! (box 3 matches box 3)
RealmBattle -         Initial harm: M+1
RealmBattle -         Berserker is hit with M+1 harm along box 3
Patrol 1 -         Hits armor (Helmet), and reduces sharpness: M
Patrol 1 -         Damages the Berserker's Helmet
RealmBattle -         Berserker takes 1 wound
RealmBattle -         Berserker was not killed.
RealmBattle - >
RealmBattle -     Attack Length=3, Speed=4
RealmBattle -         Patrol HQ M4* vs. Rogue 4 Speed 4
RealmBattle -         Intercepted! (box 3 matches box 3)
RealmBattle -         Initial harm: M+1
RealmBattle -         Rogue 4 is hit with M+1 harm along box 3
RealmBattle -         Rogue 4 was killed!
Berserker -         Loses 4 notoriety for the loss of the Rogue 4 hireling.
RealmBattle - >
RealmBattle -     Attack Length=3, Speed=5
RealmBattle -         Patrol 2 M5* vs. Rogue 5 Speed 4
RealmBattle -         Missed! (Speed 5 is not faster than Speed 4)
Berserker - Wounding 1 chit.
Berserker - Fatiguing 1 asterisk.
Berserker - After fatiguing, these chits were moved to fatigue: FIGHT T5*
Berserker - After wounding, these chits were wounded: MOVE T6*
RealmBattle - ---- DISENGAGEMENT ----
RealmBattle - Rogue 4 is dead. Killed by Patrol HQ
RealmBattle - Patrol 1 won't disengage when fighting a character
RealmBattle - Patrol HQ disengages because target is dead
RealmBattle - -----------------------
RealmBattle - -- Combat Round 2
RealmBattle - -----------------------
RealmBattle - - - - - - Luring
Rogue 5 - Lures the Patrol HQ
RealmBattle - - - - - - Deployment
RealmBattle - - - - - - Actions
Berserker - Inactivates the Helmet
RealmBattle - - - - - - Assign Targets
RealmBattle - Assigning random target selection order.
Berserker - Attacks the Patrol 1
RealmBattle - - - - - - Positioning
RealmBattle - - - - - - Reposition/Tactics
RealmBattle - Change Tactics in Box 2
Patrol 1 - Changes tactics: Patrol 1 L4*
RealmBattle - - - - - - Resolve Combat
RealmBattle - Attacks are sorted by SPEED first, then by LENGTH.
RealmBattle - >
RealmBattle -     Attack Speed=3, Length=3
RealmBattle -         Rogue 5 M3* vs. Patrol HQ Speed 3
RealmBattle -         Intercepted! (box 3 matches box 3)
RealmBattle -         Initial harm: M+1
RealmBattle -         Patrol HQ is hit with M+1 harm along box 3
Rogue 5 -         Hits armor, and reduces sharpness: M
RealmBattle -         Patrol HQ was killed!
RealmBattle -         The native leader for the Patrol drops the group's store in the clearing.
RealmBattle - >
RealmBattle -     Attack Speed=4, Length=3
RealmBattle -         Patrol 1 L4* vs. Berserker Speed 4
RealmBattle -         Missed! (Speed 4 is not faster than Speed 4)
RealmBattle - >
RealmBattle -     Attack Speed=4, Length=3
RealmBattle -         Patrol HQ M4* vs. Rogue 5 Speed 4
RealmBattle -         Attack Cancelled: Patrol HQ was already killed by Rogue 5.
RealmBattle - >
RealmBattle -     Attack Speed=5, Length=5
RealmBattle -         Berserker H5* vs. Patrol 1 Speed 3
RealmBattle -         Missed! (Speed 5 is not faster than Speed 3)
RealmBattle - >
RealmBattle -     Attack Speed=5, Length=3
RealmBattle -         Patrol 2 M5* vs. Berserker Speed 4
RealmBattle -         Intercepted! (box 3 matches box 3)
RealmBattle -         Initial harm: M+1
RealmBattle -         Berserker is hit with M+1 harm along box 3
RealmBattle -         Berserker takes 1 wound
RealmBattle -         Berserker was not killed.
RealmBattle - The Berserker gets 3 notoriety (x 1) for the death of the Patrol HQ
Berserker - Wounding 1 chit.
Berserker - Fatiguing 1 asterisk.
Berserker - After fatiguing, these chits were moved to fatigue: MOVE H5*
Berserker - After wounding, these chits were wounded: FIGHT H4*
RealmBattle - ---- DISENGAGEMENT ----
RealmBattle - Rogue 5 disengages because target is dead
RealmBattle - Patrol 1 won't disengage when fighting a character
RealmBattle - Patrol 2 won't disengage when fighting a character
RealmBattle - Patrol HQ is dead. Killed by Rogue 5
RealmBattle - -----------------------
RealmBattle - -- Combat Round 3
RealmBattle - -----------------------
RealmBattle - - - - - - Luring
Rogue 5 - Lures the Patrol 2
RealmBattle - - - - - - Deployment
RealmBattle - - - - - - Actions
RealmBattle - - - - - - Assign Targets
RealmBattle - Assigning random target selection order.
Berserker - Attacks the Patrol 1
RealmBattle - - - - - - Positioning
RealmBattle - - - - - - Reposition/Tactics
RealmBattle - - - - - - Resolve Combat
RealmBattle - Attacks are sorted by SPEED first, then by LENGTH.
RealmBattle - >
RealmBattle -     Attack Speed=3, Length=3
RealmBattle -         Rogue 5 M3* vs. Patrol 2 Speed 3
RealmBattle -         Intercepted! (box 3 matches box 3)
RealmBattle -         Initial harm: M+1
RealmBattle -         Patrol 2 is hit with M+1 harm along box 3
Rogue 5 -         Hits armor, and reduces sharpness: M
RealmBattle -         Patrol 2 was killed!
RealmBattle - >
RealmBattle -     Attack Speed=4, Length=5
RealmBattle -         Berserker H4* vs. Patrol 1 Speed 3
RealmBattle -         Missed! (Speed 4 is not faster than Speed 3)
RealmBattle - >
RealmBattle -     Attack Speed=4, Length=3
RealmBattle -         Patrol 1 L4* vs. Berserker Speed 4
RealmBattle -         Missed! (Speed 4 is not faster than Speed 4)
RealmBattle - >
RealmBattle -     Attack Speed=5, Length=3
RealmBattle -         Patrol 2 M5* vs. Rogue 5 Speed 4
RealmBattle -         Attack Cancelled: Patrol 2 was already killed by Rogue 5.
RealmBattle - The Berserker gets 3 notoriety (x 1) for the death of the Patrol 2
Berserker - Fatiguing 1 asterisk.
Berserker - After fatiguing, these chits were made active: MOVE H5*
Berserker - After fatiguing, these chits were moved to fatigue: MOVE H4**
RealmBattle - ---- DISENGAGEMENT ----
RealmBattle - Rogue 5 disengages because target is dead
RealmBattle - Patrol 1 won't disengage when fighting a character
RealmBattle - Patrol 2 is dead. Killed by Rogue 5
RealmBattle - -----------------------
RealmBattle - -- Combat Round 4
RealmBattle - -----------------------
RealmBattle - - - - - - Luring
RealmSpeak - New player joins: Game Master
Rogue 5 - Lures the Patrol 1
RealmBattle - - - - - - Deployment
RealmBattle - - - - - - Actions
RealmBattle - - - - - - Assign Targets
RealmBattle - Assigning random target selection order.
Berserker - Attacks the Patrol 1
RealmBattle - - - - - - Positioning
RealmSpeak - New player joins: Game Master
RealmBattle - - - - - - Reposition/Tactics
RealmBattle - - - - - - Resolve Combat
RealmBattle - Attacks are sorted by SPEED first, then by LENGTH.
RealmBattle - >
RealmBattle -     Attack Speed=3, Length=3
RealmBattle -         Rogue 5 M3* vs. Patrol 1 Speed 3
RealmBattle -         Missed! (Speed 3 is not faster than Speed 3)
RealmBattle - >
RealmBattle -     Attack Speed=4, Length=5
RealmBattle -         Berserker H4* vs. Patrol 1 Speed 3
RealmBattle -         Intercepted! (box 3 matches box 3)
RealmBattle -         Initial harm: H+1
RealmBattle -         Patrol 1 is hit with H+1 harm along box 3
Berserker -         Hits armor, and reduces sharpness: H
RealmBattle -         Patrol 1 was killed!
RealmBattle - >
RealmBattle -     Attack Speed=4, Length=3
RealmBattle -         Patrol 1 L4* vs. Rogue 5 Speed 4
RealmBattle -         Attack Cancelled: Patrol 1 was already killed by Berserker.
RealmBattle - The Berserker gets 3 notoriety (x 1) for the death of the Patrol 1
RealmBattle - The Berserker gets 2 gold bounty from the Patrol 1
RealmBattle - ---- DISENGAGEMENT ----
RealmBattle - Rogue 5 disengages because target is dead
RealmBattle - Berserker disengages because target is dead
RealmBattle - Patrol 1 is dead. Killed by Berserker
RealmBattle - -----------------------
RealmBattle - -- Combat Round 5
RealmBattle - -----------------------
RealmBattle - - - - - - Luring
Berserker - Presses the END combat button.
Berserker - Combat has ended.
RealmBattle - Battle resolving at Ruins 5:
RealmBattle - GROUP 1
RealmBattle - Druid
RealmBattle - =======================
RealmBattle - Evening of month 1, day 3, in clearing Ruins 5
RealmBattle - -----------------------
RealmBattle - -- Combat Round 1
RealmBattle - -----------------------
RealmBattle - - - - - - Luring
RealmBattle - - - - - - Deployment
RealmBattle - - - - - - Actions
Druid - Presses the END combat button.
Druid - Combat has ended.
RealmBattle - Battle resolving at Ruins 4:
RealmBattle - GROUP 1
RealmBattle - Witch King
RealmBattle - =======================
RealmBattle - Evening of month 1, day 3, in clearing Ruins 4
RealmBattle - -----------------------
RealmBattle - -- Combat Round 1
RealmBattle - -----------------------
RealmBattle - - - - - - Luring
RealmBattle - - - - - - Deployment
RealmBattle - - - - - - Actions
Witch King - Presses the END combat button.
Witch King - Combat has ended.
RealmBattle - Battle resolving at Ruins 3:
RealmBattle - GROUP 1
RealmBattle - Elf
RealmBattle - =======================
RealmBattle - Evening of month 1, day 3, in clearing Ruins 3
RealmBattle - -----------------------
RealmBattle - -- Combat Round 1
RealmBattle - -----------------------
RealmBattle - - - - - - Luring
RealmBattle - - - - - - Deployment
RealmBattle - - - - - - Actions
Elf - Presses the END combat button.
Elf - Combat has ended.
RealmBattle - Battle resolving at Oak Woods 5:
RealmBattle - GROUP 1
RealmBattle - Sorceror
RealmBattle - GROUP 2
RealmBattle - Woodsfolk 1
RealmBattle - Woodsfolk 2
RealmBattle - Woodsfolk HQ
Sorceror - The Sorceror chose not to buy drinks.
Sorceror - Meeting Woodfolk on the Neutral table
Sorceror - Rolled 4 and 4. = No Deal
RealmBattle - =======================
RealmBattle - Evening of month 1, day 3, in clearing Oak Woods 5
RealmBattle - -----------------------
RealmBattle - -- Combat Round 1
RealmBattle - -----------------------
RealmBattle - - - - - - Luring
Sorceror - Presses the END combat button.
Sorceror - Combat has ended.
RealmSpeak - ========================================
RealmSpeak - Month 1, Day 4
RealmSpeak - ========================================
RealmSpeak - New player joins: Game Master
RealmSpeak - New player joins: Game Master
RealmSpeak - New player joins: Game Master
RealmSpeak - Monster Die roll is Rolled 5.
Sorceror - Starts turn: Oak Woods 5
Sorceror - Hide - Succeeded
Sorceror - Spell Prep -
Sorceror - Spell - enchanted Sorceror Magic IV5*
Sorceror - Move - moved
Sorceror - Search - Locate - Passage(s)
Sorceror - Search - Locate - Nothing
Sorceror - Ends turn: Ruins 3
Magician - Starts turn: Bad Valley 4
Magician - Search - Loot the clearing (8 items) - Found Armor
Magician - Search - Loot the clearing (7 items) - Found Armor
Magician - The Magician chose not to buy drinks.
Magician - Hire - Buy from Rogue 3 (as Friendly) - Price x 2
Magician - Hide - Failed
Magician - Ends turn: Bad Valley 4
Berserker - Starts turn: Bad Valley 4
Berserker - Search - Loot the clearing (6 items) - Found Armor
Berserker - Search - Loot the clearing (5 items) - Found Treasure
Berserker - Search - Loot the clearing (4 items) - Nothing
Berserker - Search - Loot the clearing (4 items) - Nothing
Berserker - After resting, these chits were made active: FIGHT T5*
Berserker - Rest - Rested 1 asterisk
Berserker - Ends turn: Bad Valley 4
Witch King - Starts turn: Ruins 4
Witch King - Move - moved
Witch King - Move - moved
Witch King - Ends turn: Ruins 3
Druid - Starts turn: Ruins 5
Druid - Hide - Succeeded
Druid - Search - Peer - Clues
Druid - Search - Peer - Clues
Druid - Search - Peer - Nothing
Druid - Move - moved
Druid - Ends turn: Nut Woods 5
Druid - Reveals: Dank W
Elf - Starts turn: Ruins 3
Elf - Hide - Succeeded
Elf - Search - Loot the Lair - Found Treasure
Elf - Search - Loot the Lair - Found Treasure
Elf - Search - Loot the Lair - Found Treasure
Elf - Search - Loot the Lair - Nothing
Elf - Ends turn: Ruins 3
RealmBattle - Battle resolving at Ruins 3:
RealmBattle - GROUP 1
RealmBattle - Elf
RealmBattle - GROUP 2
RealmBattle - Sorceror
RealmBattle - GROUP 3
RealmBattle - Witch King
RealmBattle - =======================
RealmBattle - Evening of month 1, day 4, in clearing Ruins 3
RealmBattle - -----------------------
RealmBattle - -- Combat Round 1
RealmBattle - -----------------------
RealmBattle - - - - - - Luring
RealmBattle - - - - - - Deployment
Sorceror - Presses the END combat button.
Sorceror - Combat has ended.
RealmBattle - Battle resolving at Nut Woods 5:
RealmBattle - GROUP 1
RealmBattle - Druid
RealmBattle - =======================
RealmBattle - Evening of month 1, day 4, in clearing Nut Woods 5
RealmBattle - -----------------------
RealmBattle - -- Combat Round 1
RealmBattle - -----------------------
RealmBattle - - - - - - Luring
RealmBattle - - - - - - Deployment
RealmBattle - - - - - - Actions
Druid - Presses the END combat button.
Druid - Combat has ended.
RealmBattle - Battle resolving at Bad Valley 4:
RealmBattle - GROUP 1
RealmBattle - Berserker
RealmBattle - Rogue 5 (Berserker)
RealmBattle - GROUP 2
RealmBattle - Rogue 3 (Magician)
RealmBattle - Magician
RealmBattle - GROUP 3
RealmBattle - Rogue 1
RealmBattle - Rogue 2
Magician - The native group will be no more favorable with drinks.
Magician - Meeting Rogues on the Friendly table
Magician - Rolled 6 and 5. = No Deal
Berserker - The native group will be no more favorable with drinks.
Berserker - Meeting Rogues on the Friendly table
Berserker - Rolled 4 and 5. = Price x 4
RealmBattle - =======================
RealmBattle - Evening of month 1, day 4, in clearing Bad Valley 4
RealmBattle - -----------------------
RealmBattle - -- Combat Round 1
RealmBattle - -----------------------
RealmBattle - - - - - - Luring
Magician - Presses the END combat button.
Magician - Combat has ended.
RealmSpeak - ========================================
RealmSpeak - Month 1, Day 5
RealmSpeak - ========================================
RealmSpeak - New player joins: Game Master
RealmSpeak - New player joins: Game Master
RealmSpeak - New player joins: Game Master
RealmSpeak - Monster Die roll is Rolled 3.
Sorceror - Starts turn: Ruins 3
Sorceror - Hide - Succeeded
Sorceror - Search - Locate - Nothing
Sorceror - Search - Locate - Passage(s)
Sorceror - Search - Locate - Nothing
Sorceror - Ends turn: Ruins 3
Witch King - Starts turn: Ruins 3
Witch King - Search - Magic Sight - Nothing
Witch King - Search - Magic Sight - Counters - Nothing
Witch King - Search - Magic Sight - Nothing
Witch King - Search - Magic Sight - Perceive Spell - Nothing
Witch King - Ends turn: Ruins 3
Magician - Starts turn: Bad Valley 4
Magician - Search - Loot the clearing (4 items) - Nothing
Magician - Search - Loot the clearing (4 items) - Nothing
Magician - Search - Loot the clearing (4 items) - Nothing
Magician - Hide - Succeeded
Magician - Ends turn: Bad Valley 4
Berserker - Starts turn: Bad Valley 4
Berserker - Search - Loot the clearing (4 items) - Nothing
Berserker - Search - Loot the clearing (4 items) - Nothing
Berserker - Search - Loot the clearing (4 items) - Nothing
Berserker - Search - Loot the clearing (4 items) - Nothing
RealmSpeak - New player joins: Game Master
Berserker - Starts turn: Bad Valley 4
Berserker - After resting, these chits were made active: FIGHT T6*
Berserker - Rest - Rested 1 asterisk
Berserker - Ends turn: Bad Valley 4
Druid - Starts turn: Nut Woods 5
Druid - Hide - Succeeded
Druid - Move - moved
Druid - Move - moved
Druid - Ends turn: Cavern 3
Druid - Reveals: Lost City
Druid - Reveals: Stink C
Elf - Starts turn: Ruins 3
Elf - Activates Deft Gloves
Elf - Hide - Succeeded
Elf - Search - Loot the Lair - Found Treasure
Elf - Search - Loot the Lair - Nothing
Elf - Search - Loot the Lair - Found Treasure
Elf - Search - Loot the Lair - Nothing
Elf - Ends turn: Ruins 3
RealmBattle - Battle resolving at Ruins 3:
RealmBattle - GROUP 1
RealmBattle - Elf
RealmBattle - GROUP 2
RealmBattle - Sorceror
RealmBattle - GROUP 3
RealmBattle - Witch King
RealmBattle - =======================
RealmBattle - Evening of month 1, day 5, in clearing Ruins 3
RealmBattle - -----------------------
RealmBattle - -- Combat Round 1
RealmBattle - -----------------------
RealmBattle - - - - - - Luring
RealmBattle - - - - - - Deployment
Sorceror - Presses the END combat button.
Sorceror - Combat has ended.
RealmBattle - Battle resolving at Cavern 3:
RealmBattle - GROUP 1
RealmBattle - Druid
RealmBattle - =======================
RealmBattle - Evening of month 1, day 5, in clearing Cavern 3
RealmBattle - -----------------------
RealmBattle - -- Combat Round 1
RealmBattle - -----------------------
RealmBattle - - - - - - Luring
RealmBattle - - - - - - Deployment
RealmBattle - - - - - - Actions
Druid - Presses the END combat button.
Druid - Combat has ended.
RealmBattle - Battle resolving at Bad Valley 4:
RealmBattle - GROUP 1
RealmBattle - Berserker
RealmBattle - Rogue 5 (Berserker)
RealmBattle - GROUP 2
RealmBattle - Magician
RealmBattle - Rogue 3 (Magician)
RealmBattle - GROUP 3
RealmBattle - Rogue 1
RealmBattle - Rogue 2
Magician - The native group will be no more favorable with drinks.
Magician - Meeting Rogues on the Friendly table
Magician - Rolled 1 and 2. = Price x 2
Berserker - The native group will be no more favorable with drinks.
Berserker - Meeting Rogues on the Friendly table
Berserker - Rolled 6 and 1. = No Deal
RealmBattle - =======================
RealmBattle - Evening of month 1, day 5, in clearing Bad Valley 4
RealmBattle - -----------------------
RealmBattle - -- Combat Round 1
RealmBattle - -----------------------
RealmBattle - - - - - - Luring
Magician - Presses the END combat button.
Magician - Combat has ended.
RealmSpeak - ========================================
RealmSpeak - Month 1, Day 6
RealmSpeak - ========================================
RealmSpeak - New player joins: Game Master
RealmSpeak - Monster Die roll is Rolled 1.
Elf - Starts turn: Ruins 3
Elf - Trades with Witch King
Elf - Trades with Sorceror
Elf - Hide - Succeeded
Elf - Move - moved
Elf - Selling to Woodsfolk HQ.
Elf - Attempting to sell: Girtle of Energy
Elf - Trade - Sell to Woodsfolk HQ - Total received for the Girtle of Energy was 13 gold.
Elf - The native group will be no more favorable with drinks.
Elf - Hire - Buy from Woodsfolk 2 (as Ally) - Price x 4
Elf - The native group will be no more favorable with drinks.
Elf - Hire - Buy from Woodsfolk 2 (as Ally) - Price x 2
Elf - Ends turn: Oak Woods 5
Elf - Reveals: Smoke W
Witch King - Starts turn: Ruins 3
Witch King - Search - Magic Sight - Discover chit(s) - none to discover
Witch King - Search - Magic Sight - Treasure Cards - Found Treasure
Witch King - Search - Magic Sight - Perceive Spell - Nothing
Witch King - Search - Magic Sight - Discover chit(s) - none to discover
Witch King - Ends turn: Ruins 3
RealmSpeak - T Dragon blocks the Witch King
Berserker - Starts turn: Bad Valley 4
Berserker - Search - Loot the clearing (4 items) - Nothing
Berserker - Search - Loot the clearing (4 items) - Nothing
Berserker - Search - Loot the clearing (4 items) - Nothing
Berserker - Search - Loot the clearing (4 items) - Nothing
Berserker - After resting, these chits were moved to fatigue: FIGHT H4*
Berserker - Rest - Rested 1 asterisk
Berserker - Ends turn: Bad Valley 4
RealmSpeak - Company 1 is added to Bad Valley, clearing 4
RealmSpeak - Company 2 is added to Bad Valley, clearing 4
RealmSpeak - Company 3 is added to Bad Valley, clearing 4
RealmSpeak - Company 4 is added to Bad Valley, clearing 4
RealmSpeak - Company 5 is added to Bad Valley, clearing 4
RealmSpeak - Company 6 is added to Bad Valley, clearing 4
RealmSpeak - Company HQ is added to Bad Valley, clearing 4
Druid - Starts turn: Cavern 3
Druid - Hide - Succeeded
Druid - Move - moved
Druid - Ends turn: Cavern 1
Sorceror - Starts turn: Ruins 3
Sorceror - Hide - Succeeded
Sorceror - Search - Loot the Lair - Nothing
Sorceror - Search - Loot the Lair - Nothing
Sorceror - Search - Loot the Lair - Nothing
Sorceror - Ends turn: Ruins 3
Magician - Starts turn: Bad Valley 4
Magician - Search - Loot the clearing (4 items) - Found Horse
Magician - Search - Loot the clearing (3 items) - Found Treasure
Magician - Search - Loot the clearing (2 items) - Nothing
Magician - Search - Loot the clearing (2 items) - Nothing
RealmSpeak - New player joins: Game Master
Magician - Starts turn: Bad Valley 4
Magician - Trades with Berserker
Magician - Ends turn: Bad Valley 4
RealmBattle - Battle resolving at Cavern 1:
RealmBattle - GROUP 1
RealmBattle - Druid
RealmBattle - =======================
RealmBattle - Evening of month 1, day 6, in clearing Cavern 1
RealmBattle - -----------------------
RealmBattle - -- Combat Round 1
RealmBattle - -----------------------
RealmBattle - - - - - - Luring
RealmBattle - - - - - - Deployment
RealmBattle - - - - - - Actions
Druid - Presses the END combat button.
Druid - Combat has ended.
RealmBattle - Battle resolving at Oak Woods 5:
RealmBattle - GROUP 1
RealmBattle - Woodsfolk 1 (Elf)
RealmBattle - Woodsfolk 2 (Elf)
RealmBattle - Woodsfolk HQ (Elf)
RealmBattle - Elf
RealmBattle - =======================
RealmBattle - Evening of month 1, day 6, in clearing Oak Woods 5
RealmBattle - -----------------------
RealmBattle - -- Combat Round 1
RealmBattle - -----------------------
RealmBattle - - - - - - Luring
RealmBattle - - - - - - Deployment
Elf - Presses the END combat button.
Elf - Combat has ended.
RealmBattle - Battle resolving at Ruins 3:
RealmBattle - GROUP 1
RealmBattle - Sorceror
RealmBattle - GROUP 2
RealmBattle - Witch King
RealmBattle - GROUP 3
RealmBattle - T Dragon
RealmBattle - =======================
RealmBattle - Evening of month 1, day 6, in clearing Ruins 3
RealmBattle - -----------------------
RealmBattle - -- Combat Round 1
RealmBattle - -----------------------
RealmBattle - - - - - - Luring
RealmBattle - - - - - - Deployment
RealmBattle - - - - - - Actions
Witch King - Casts Absorb Essence
Witch King - Fatigued color chit: MAGIC V4*
RealmBattle - - - - - - Assign Targets
RealmBattle - Assigning random target selection order.
Witch King - Targets the T Dragon () with Absorb Essence
RealmBattle - - - - - - Positioning
Witch King - Absorbed the T Dragon
RealmBattle - - - - - - Reposition/Tactics
RealmBattle - - - - - - Resolve Combat
RealmBattle - Attacks are sorted by LENGTH first, then by SPEED.
RealmBattle - ---- DISENGAGEMENT ----
RealmBattle - T Dragon is a Tremendous monster
RealmBattle - T Dragon hit result: null
RealmBattle - T Dragon has a Dragon Head
RealmBattle - Dragon Head hit result is null
RealmBattle - -----------------------
RealmBattle - -- Combat Round 2
RealmBattle - -----------------------
RealmBattle - - - - - - Luring
RealmBattle - - - - - - Deployment
Witch King - Presses the END combat button.
Witch King - Combat has ended.
RealmBattle - Battle resolving at Bad Valley 4:
RealmBattle - GROUP 1
RealmBattle - Berserker
RealmBattle - Rogue 5 (Berserker)
RealmBattle - GROUP 2
RealmBattle - Magician
RealmBattle - Rogue 3 (Magician)
RealmBattle - GROUP 3
RealmBattle - Rogue 1
RealmBattle - Rogue 2
RealmBattle - Company 1
RealmBattle - Company 2
RealmBattle - Company 3
RealmBattle - Company 4
RealmBattle - Company 5
RealmBattle - Company 6
RealmBattle - Company HQ
Berserker - The Berserker cannot afford to buy drinks for the Company (7 gold).
Berserker - Meeting Company on the Neutral table
Berserker - Rolled 4 and 2. = No Deal
Berserker - The native group will be no more favorable with drinks.
Berserker - Meeting Rogues on the Friendly table
Berserker - Rolled 5 and 5. = Price x 4
Magician - The native group will be no more favorable with drinks.
Magician - Meeting Company on the Friendly table
Magician - Rolled 5 and 6. = No Deal
Magician - The native group will be no more favorable with drinks.
Magician - Meeting Rogues on the Friendly table
Magician - Rolled 6 and 3. = No Deal
RealmBattle - =======================
RealmBattle - Evening of month 1, day 6, in clearing Bad Valley 4
RealmBattle - -----------------------
RealmBattle - -- Combat Round 1
RealmBattle - -----------------------
RealmBattle - - - - - - Luring
RealmBattle - - - - - - Deployment
RealmBattle - - - - - - Actions
Berserker - Activates the Shoes of Stealth
Magician - Activates the Horse
RealmBattle - - - - - - Assign Targets
RealmBattle - Assigning random target selection order.
RealmBattle - - - - - - Positioning
RealmBattle - - - - - - Reposition/Tactics
RealmBattle - - - - - - Resolve Combat
RealmBattle - Attacks are sorted by LENGTH first, then by SPEED.
RealmBattle - ---- DISENGAGEMENT ----
RealmBattle - 1 consecutive round of no damage, fatigue, or spellcasting.
RealmBattle - -----------------------
RealmBattle - -- Combat Round 2
RealmBattle - -----------------------
RealmBattle - - - - - - Luring
RealmBattle - - - - - - Deployment
RealmBattle - - - - - - Actions
Magician - Presses the END combat button.
Magician - Combat has ended.
Witch King - Turns into the T Dragon
RealmSpeak - ========================================
RealmSpeak - Month 1, Day 7
RealmSpeak - ========================================
RealmSpeak - New player joins: Game Master
RealmSpeak - New player joins: Game Master
RealmSpeak - 7th day - denizens return to setup card:
RealmSpeak - - Guard 1
RealmSpeak - - Guard 2
RealmSpeak - - Guard HQ
RealmSpeak - - Order 1
RealmSpeak - - Order 2
RealmSpeak - - Order 3
RealmSpeak - - Order HQ
RealmSpeak - - Ghost
RealmSpeak - Ghost is added to Evil Valley, clearing 5
RealmSpeak - - Ghost
RealmSpeak - Ghost is added to Evil Valley, clearing 5
RealmSpeak - Monster Die roll is Rolled 6.
Elf - Starts turn: Oak Woods 5
Elf - Hide - Succeeded
Elf - Move - moved
Elf - Move - moved
Elf - Move - moved
Elf - Alert - alerted Light Bow
Elf - Ends turn: Nut Woods 5
Elf - Reveals: Dank W
Woodsfolk HQ - Starts turn: Nut Woods 5
Woodsfolk HQ - Alert - nothing to alert
Woodsfolk HQ - Ends turn: Nut Woods 5
Sorceror - Starts turn: Ruins 3
Sorceror - Hide - Failed
Sorceror - Search - Loot the Lair - Nothing
Sorceror - Search - Loot the Lair - Nothing
Sorceror - Search - Loot the Lair - Nothing
Sorceror - Move - moved
Sorceror - Ends turn: Ruins 5
Magician - Starts turn: Bad Valley 4
Magician - Hide - Failed
Magician - Activates Helmet
Magician - Deactivates Helmet
Magician - Activates Helmet
Magician - Hide - Failed
Magician - Buying from Company HQ.
Magician - Available for sale: Shield, Breastplate, and 2 Treasures
Magician - Bidding for a treasure
Magician - The Magician cannot afford to buy drinks for the Company (7 gold).
Magician - Trade - Buy from Company HQ (as Friendly) - No Deal
Magician - Search - Loot the clearing (2 items) - Nothing
Magician - Move - moved
Magician - Ends turn: Deep Woods 1
Magician - Reveals: Howl 4
Magician - Reveals: Dank M
RealmSpeak - Giant Bat is added to Deep Woods, clearing 4
Witch King - Starts turn: Ruins 3
Witch King - Move - moved
Witch King - Move - moved
Witch King - Ends turn: Ruins 4
Druid - Starts turn: Cavern 1
Druid - Hide - Succeeded
Druid - Search - Locate - Choice - Discover chit(s) - Found Altar
Druid - Ends turn: Cavern 1
RealmSpeak - Shaman is added to Cavern, clearing 1
Berserker - Starts turn: Bad Valley 4
Berserker - Hide - Failed
Berserker - Hide - Succeeded
Berserker - After resting, these chits were made active: MOVE T6*
Berserker - Rest - Rested 2 asterisks
Berserker - Alert - alerted Great Axe
Berserker - Move - moved
Berserker - Ends turn: Deep Woods 1
RealmSpeak - Giant Bat is prowling.
RealmSpeak - Giant Bat blocks the Magician
RealmBattle - Battle resolving at Cavern 1:
RealmBattle - GROUP 1
RealmBattle - Druid
RealmBattle - =======================
RealmBattle - Evening of month 1, day 7, in clearing Cavern 1
RealmBattle - -----------------------
RealmBattle - -- Combat Round 1
RealmBattle - -----------------------
RealmBattle - - - - - - Luring
RealmBattle - - - - - - Deployment
RealmBattle - - - - - - Actions
Druid - Presses the END combat button.
Druid - Combat has ended.
RealmBattle - Battle resolving at Deep Woods 1:
RealmBattle - GROUP 1
RealmBattle - Berserker
RealmBattle - Rogue 5 (Berserker)
RealmBattle - GROUP 2
RealmBattle - Magician
RealmBattle - Rogue 3 (Magician)
RealmBattle - GROUP 3
RealmBattle - Giant Bat
RealmBattle - =======================
RealmBattle - Evening of month 1, day 7, in clearing Deep Woods 1
RealmBattle - -----------------------
RealmBattle - -- Combat Round 1
RealmBattle - -----------------------
RealmBattle - - - - - - Luring
RealmSpeak - New player joins: Game Master
Berserker - Lures the Giant Bat
RealmBattle - - - - - - Deployment
RealmBattle - - - - - - Actions
RealmBattle - - - - - - Assign Targets
RealmBattle - Assigning random target selection order.
Berserker - Attacks the Giant Bat 1
RealmBattle - - - - - - Positioning
RealmBattle - - - - - - Reposition/Tactics
RealmBattle - Change Tactics in Box 2
Giant Bat - Changes tactics: Giant Bat(1) M3
RealmBattle - - - - - - Resolve Combat
RealmBattle - Attacks are sorted by LENGTH first, then by SPEED.
RealmBattle - >
RealmBattle -     Attack Length=5, Speed=4
RealmBattle -         Berserker H4* vs. Giant Bat(1) Speed 2
RealmBattle -         Missed! (Speed 4 is not faster than Speed 2)
RealmBattle - >
RealmBattle -     Attack Length=0, Speed=3
RealmBattle -         Giant Bat(1) M3 vs. Berserker Speed 7
RealmBattle -         Undercut! (Speed 3 is faster than Speed 7)
RealmBattle -         Initial harm: M
RealmBattle -         Berserker is hit with M harm along box 2
Giant Bat -         Hits the Berserker's Horse
RealmBattle -         Berserker was not killed.
RealmSpeak - New player joins: Game Master
RealmBattle - ---- DISENGAGEMENT ----
RealmBattle - Giant Bat won't disengage when fighting a character
RealmBattle - 1 consecutive round of no damage, fatigue, or spellcasting.
RealmBattle - -----------------------
RealmBattle - -- Combat Round 2
RealmBattle - -----------------------
RealmBattle - - - - - - Luring
RealmBattle - - - - - - Deployment
RealmBattle - - - - - - Actions
RealmBattle - - - - - - Assign Targets
RealmBattle - Assigning random target selection order.
Berserker - Attacks the Giant Bat 1
RealmBattle - - - - - - Positioning
RealmBattle - - - - - - Reposition/Tactics
RealmBattle - - - - - - Resolve Combat
RealmBattle - Attacks are sorted by SPEED first, then by LENGTH.
RealmBattle - >
RealmBattle -     Attack Speed=3, Length=0
RealmBattle -         Giant Bat(1) M3 vs. Berserker Speed 7
RealmBattle -         Intercepted! (box 3 matches box 3)
RealmBattle -         Initial harm: M
RealmBattle -         Berserker is hit with M harm along box 3
Giant Bat -         Hits the Berserker's Horse
RealmBattle -         Berserker was not killed.
RealmBattle - >
RealmBattle -     Attack Speed=4, Length=5
RealmBattle -         Berserker H4* vs. Giant Bat(1) Speed 2
RealmBattle -         Intercepted! (box 3 matches box 3)
RealmBattle -         Initial harm: H+1
RealmBattle -         Giant Bat is hit with H+1 harm along box 3
RealmBattle -         Giant Bat was killed!
RealmBattle - The Berserker gets 3 fame (x 1) and 3 notoriety (x 1) for the death of the Giant Bat
RealmBattle - ---- DISENGAGEMENT ----
RealmBattle - Berserker disengages because target is dead
RealmBattle - Giant Bat is dead. Killed by Berserker
RealmBattle - -----------------------
RealmBattle - -- Combat Round 3
RealmBattle - -----------------------
RealmBattle - - - - - - Luring
RealmBattle - - - - - - Deployment
Magician - Presses the END combat button.
Magician - Combat has ended.
RealmBattle - Battle resolving at Ruins 4:
RealmBattle - GROUP 1
RealmBattle - Witch King
RealmBattle - =======================
RealmBattle - Evening of month 1, day 7, in clearing Ruins 4
RealmBattle - -----------------------
RealmBattle - -- Combat Round 1
RealmBattle - -----------------------
RealmBattle - - - - - - Luring
RealmBattle - - - - - - Deployment
RealmBattle - - - - - - Actions
Witch King - Presses the END combat button.
Witch King - Combat has ended.
RealmBattle - Battle resolving at Ruins 5:
RealmBattle - GROUP 1
RealmBattle - Sorceror
RealmBattle - =======================
RealmBattle - Evening of month 1, day 7, in clearing Ruins 5
RealmBattle - -----------------------
RealmBattle - -- Combat Round 1
RealmBattle - -----------------------
RealmBattle - - - - - - Luring
RealmBattle - - - - - - Deployment
RealmBattle - - - - - - Actions
Sorceror - Presses the END combat button.
Sorceror - Combat has ended.
RealmBattle - Battle resolving at Nut Woods 5:
RealmBattle - GROUP 1
RealmBattle - Elf
RealmBattle - Woodsfolk HQ (Elf)
RealmBattle - Woodsfolk 1 (Elf)
RealmBattle - Woodsfolk 2 (Elf)
RealmBattle - =======================
RealmBattle - Evening of month 1, day 7, in clearing Nut Woods 5
RealmBattle - -----------------------
RealmBattle - -- Combat Round 1
RealmBattle - -----------------------
RealmBattle - - - - - - Luring
RealmBattle - - - - - - Deployment
Elf - Presses the END combat button.
Elf - Combat has ended.
RealmSpeak - ========================================
RealmSpeak - Month 1, Day 8
RealmSpeak - ========================================
RealmSpeak - New player joins: Game Master
RealmSpeak - New player joins: Game Master
RealmSpeak - New player joins: Game Master
RealmSpeak - New player joins: Game Master
RealmSpeak - Monster Die roll is Rolled 2.
Elf - Starts turn: Nut Woods 5
Elf - Hide - Failed
Elf - Move - moved
Elf - Move - moved
Elf - Ends turn: Cavern 3
RealmSpeak - T Serpent is added to Cavern, clearing 3
RealmSpeak - T Serpent blocks the Elf
RealmSpeak - T Serpent blocks the Woodsfolk HQ
Woodsfolk HQ - Starts turn: Cavern 3
Woodsfolk HQ - Ends turn: Cavern 3
Magician - Starts turn: Deep Woods 1
Magician - Hide - Succeeded
Magician - Hide - N/A
Magician - Move - moved
Magician - Search - Loot the clearing (2 items) - Nothing
RealmSpeak - New player joins: Game Master
Magician - Starts turn: Bad Valley 4
Magician - Buying from Scholar.
Magician - Available for sale: 3 Treasures
Magician - Bidding for a treasure
Magician - Buying drinks only affects native groups.
Magician - Trade - Buy from Scholar (as Neutral) - Price x 4
Magician - Ends turn: Bad Valley 4
Magician - Reveals: Stink V
Berserker - Starts turn: Deep Woods 1
Berserker - Hide - Succeeded
Berserker - Alert - alerted Great Axe
Berserker - After resting, these chits were made active: MOVE H4**
Berserker - Rest - Rested 2 asterisks
Berserker - Move - moved
Berserker - Move - moved
Berserker - Ends turn: Deep Woods 4
Witch King - Starts turn: Ruins 4
Witch King - Burns a Black chit to energize Absorb Essence
Witch King - Turns into the T Dragon
Witch King - Fatigued color chit: MAGIC V3*
Witch King - Hide - Failed
Witch King - Move - moved
Witch King - Move - moved
Witch King - Ends turn: High Pass 5
Witch King - Reveals: Patter 2
Witch King - Reveals: Bones C
Druid - Starts turn: Cavern 1
Druid - Search - Loot the Altar - Nothing
Druid - BLOCKED - Cannot perform action S
Druid - Ends turn: Cavern 1
Sorceror - Starts turn: Ruins 5
Sorceror - Hide - Succeeded
Sorceror - Move - moved
Sorceror - Move - moved
Sorceror - Ends turn: Cavern 2
RealmBattle - Battle resolving at Cavern 1:
RealmBattle - GROUP 1
RealmBattle - Druid
RealmBattle - GROUP 2
RealmBattle - Demon
RealmBattle - =======================
RealmBattle - Evening of month 1, day 8, in clearing Cavern 1
RealmBattle - -----------------------
RealmBattle - -- Combat Round 1
RealmBattle - -----------------------
RealmBattle - - - - - - Luring
RealmBattle - - - - - - Deployment
RealmBattle - - - - - - Actions
Druid - Ran away!
RealmBattle - Battle resolving at Cavern 2:
RealmBattle - GROUP 1
RealmBattle - Sorceror
RealmBattle - =======================
RealmBattle - Evening of month 1, day 8, in clearing Cavern 2
RealmBattle - -----------------------
RealmBattle - -- Combat Round 1
RealmBattle - -----------------------
RealmBattle - - - - - - Luring
RealmBattle - - - - - - Deployment
RealmBattle - - - - - - Actions
Sorceror - Presses the END combat button.
Sorceror - Combat has ended.
RealmBattle - Battle resolving at Bad Valley 4:
RealmBattle - GROUP 1
RealmBattle - Magician
RealmBattle - Rogue 3 (Magician)
RealmBattle - GROUP 2
RealmBattle - Rogue 1
RealmBattle - Rogue 2
RealmBattle - Company 1
RealmBattle - Company 2
RealmBattle - Company 3
RealmBattle - Company 4
RealmBattle - Company 5
RealmBattle - Company 6
RealmBattle - Company HQ
Magician - The native group will be no more favorable with drinks.
Magician - Meeting Company on the Friendly table
Magician - Rolled 2 and 5. = Price x 4
Magician - The native group will be no more favorable with drinks.
Magician - Meeting Rogues on the Friendly table
Magician - Rolled 2 and 1. = Price x 2
RealmBattle - =======================
RealmBattle - Evening of month 1, day 8, in clearing Bad Valley 4
RealmBattle - -----------------------
RealmBattle - -- Combat Round 1
RealmBattle - -----------------------
RealmBattle - - - - - - Luring
Magician - Presses the END combat button.
Magician - Combat has ended.
RealmBattle - Battle resolving at High Pass 5:
RealmBattle - GROUP 1
RealmBattle - Witch King
RealmBattle - =======================
RealmBattle - Evening of month 1, day 8, in clearing High Pass 5
RealmBattle - -----------------------
RealmBattle - -- Combat Round 1
RealmBattle - -----------------------
RealmBattle - - - - - - Luring
RealmBattle - - - - - - Deployment
RealmBattle - - - - - - Actions
Witch King - Presses the END combat button.
Witch King - Combat has ended.
RealmBattle - Battle resolving at Cavern 3:
RealmBattle - GROUP 1
RealmBattle - Elf
RealmBattle - Woodsfolk HQ (Elf)
RealmBattle - Woodsfolk 1 (Elf)
RealmBattle - Woodsfolk 2 (Elf)
RealmBattle - GROUP 2
RealmBattle - T Serpent
RealmBattle - =======================
RealmBattle - Evening of month 1, day 8, in clearing Cavern 3
RealmBattle - -----------------------
RealmBattle - -- Combat Round 1
RealmBattle - -----------------------
RealmBattle - - - - - - Luring
RealmBattle - =======================
RealmBattle - Evening of month 1, day 8, in clearing Cavern 3
RealmBattle - -----------------------
RealmBattle - -- Combat Round 1
RealmBattle - -----------------------
RealmBattle - - - - - - Luring
RealmSpeak - New player joins: Game Master
RealmBattle - =======================
RealmBattle - Evening of month 1, day 8, in clearing Cavern 3
RealmBattle - -----------------------
RealmBattle - -- Combat Round 1
RealmBattle - -----------------------
RealmBattle - - - - - - Luring
Woodsfolk 2 - Lures the T Serpent
RealmBattle - - - - - - Deployment
RealmBattle - - - - - - Actions
Elf - Alerts the Light Bow
RealmBattle - - - - - - Assign Targets
RealmBattle - Assigning random target selection order.
Elf - Attacks the T Serpent
RealmBattle - - - - - - Positioning
RealmBattle - - - - - - Reposition/Tactics
RealmBattle - - - - - - Resolve Combat
RealmBattle - Attacks are sorted by LENGTH first, then by SPEED.
RealmBattle - >
RealmBattle -     Attack Length=14, Speed=1
RealmBattle -         Elf L1** vs. T Serpent Speed 4
RealmBattle -         Undercut! (Speed 1 is faster than Speed 4)
RealmBattle -         Initial harm: L+2
RealmBattle -         Missile roll: Rolled 1 (red).
RealmBattle -         Missile table result: 1 = Increase 2 levels
RealmBattle -         T Serpent is hit with H+2 harm along box 1
Elf -         Hits armor, and reduces sharpness: H+1
RealmBattle -         T Serpent was killed!
RealmBattle - >
RealmBattle -     Attack Length=14, Speed=1
RealmBattle -         Woodsfolk 2 L1** vs. T Serpent Speed 4
RealmBattle -         Intercepted! (box 2 matches box 2)
RealmBattle -         Initial harm: L+2
RealmBattle -         Missile roll: Rolled 6 (red).
RealmBattle -         Missile table result: 6 = Decrease 3 levels
RealmBattle -         T Serpent is hit with neg harm along box 2
Woodsfolk 2 -         Hits armor, and reduces sharpness: neg
RealmBattle -         T Serpent was not killed.
RealmBattle - >
RealmBattle -     Attack Length=0, Speed=4
RealmBattle -         T Serpent L4 vs. Woodsfolk 2 Speed 4
RealmBattle -         Attack Cancelled: T Serpent was already killed by Elf.
RealmBattle - The Elf gets 7 fame (x 1) and 7 notoriety (x 1) for the death of the T Serpent
RealmBattle - ---- DISENGAGEMENT ----
RealmBattle - Elf disengages because target is dead
RealmBattle - Woodsfolk 2 disengages because target is dead
RealmBattle - T Serpent is dead. Killed by Elf
RealmBattle - -----------------------
RealmBattle - -- Combat Round 2
RealmBattle - -----------------------
RealmBattle - - - - - - Luring
RealmBattle - - - - - - Deployment
Elf - Presses the END combat button.
Elf - Combat has ended.
RealmBattle - Battle resolving at Deep Woods 4:
RealmBattle - GROUP 1
RealmBattle - Berserker
RealmBattle - Rogue 5 (Berserker)
RealmBattle - =======================
RealmBattle - Evening of month 1, day 8, in clearing Deep Woods 4
RealmBattle - -----------------------
RealmBattle - -- Combat Round 1
RealmBattle - -----------------------
RealmBattle - - - - - - Luring
RealmBattle - - - - - - Deployment
Berserker - Presses the END combat button.
Berserker - Combat has ended.
RealmSpeak - ========================================
RealmSpeak - Month 1, Day 9
RealmSpeak - ========================================
RealmSpeak - New player joins: Game Master
RealmSpeak - New player joins: Game Master
RealmSpeak - New player joins: Game Master
RealmSpeak - New player joins: Game Master
RealmSpeak - New player joins: Game Master
RealmSpeak - Monster Die roll is Rolled 3.
Berserker - Starts turn: Deep Woods 4
Berserker - After resting, these chits were made active: FIGHT H4*
Berserker - Rest - Rested 1 asterisk
Berserker - Move - moved
Berserker - Move - moved
Berserker - Move - moved
Berserker - Selling to Company HQ.
Berserker - Attempting to sell: Helmet, and Shoes of Stealth
Berserker - Trade - Sell to Company HQ - Sold 2 items for 10 gold:
Berserker - Activates Shield
Berserker - Activates Breastplate
Berserker - The Berserker chose not to buy drinks.
Berserker - Hire - Buy from Rogue 2 (as Friendly) - Price x 4
Berserker - Ends turn: Bad Valley 4
Druid - Starts turn: Between Borderland 2 and Cavern 1
Druid - Move - moved
Druid - Hide - Succeeded
Druid - Search - Locate - Nothing
Druid - Search - Locate - Nothing
Druid - Ends turn: Borderland 2
Druid - Reveals: Roar 4
Druid - Reveals: Smoke C
Magician - Starts turn: Bad Valley 4
Magician - Hide - Succeeded
Magician - Hide - N/A
Magician - Move - moved
Magician - Move - moved
Magician - Move - moved
Magician - Ends turn: Ruins 3
Magician - Reveals: Lair
Magician - Reveals: Dank C
Elf - Starts turn: Cavern 3
Elf - Hide - Succeeded
Elf - Move - moved
Elf - Move - moved
Elf - Ends turn: Borderland 2
Woodsfolk HQ - Starts turn: Borderland 2
Woodsfolk HQ - Ends turn: Borderland 2
Sorceror - Starts turn: Cavern 2
Sorceror - Hide - Failed
Sorceror - Move - moved
Sorceror - Ends turn: Cavern 3
RealmSpeak - Octopus is prowling.
RealmSpeak - Octopus blocks the Sorceror
Witch King - Starts turn: High Pass 5
Witch King - After resting, these chits were made active: MAGIC V4*, and MAGIC V3*
Witch King - Rest - Rested 2 asterisks
Witch King - Spell Prep -
Witch King - Spell - enchanted Witch King Magic V4*
Witch King - Spell - enchanted Witch King Magic V3*
Witch King - Ends turn: High Pass 5
RealmSpeak - Axe Goblin is added to High Pass, clearing 2
RealmSpeak - Axe Goblin is added to High Pass, clearing 2
RealmSpeak - Axe Goblin is added to High Pass, clearing 2
RealmSpeak - Axe Goblin is added to High Pass, clearing 2
RealmSpeak - Axe Goblin is added to High Pass, clearing 2
RealmSpeak - Axe Goblin is added to High Pass, clearing 2
RealmBattle - Battle resolving at Ruins 3:
RealmBattle - GROUP 1
RealmBattle - Magician
RealmBattle - Rogue 3 (Magician)
RealmBattle - =======================
RealmBattle - Evening of month 1, day 9, in clearing Ruins 3
RealmBattle - -----------------------
RealmBattle - -- Combat Round 1
RealmBattle - -----------------------
RealmBattle - - - - - - Luring
RealmBattle - - - - - - Deployment
Magician - Presses the END combat button.
Magician - Combat has ended.
RealmBattle - Battle resolving at Bad Valley 4:
RealmBattle - GROUP 1
RealmBattle - Rogue 2 (Berserker)
RealmBattle - Berserker
RealmBattle - Rogue 5 (Berserker)
RealmBattle - GROUP 2
RealmBattle - Rogue 1
RealmBattle - Company 1
RealmBattle - Company 2
RealmBattle - Company 3
RealmBattle - Company 4
RealmBattle - Company 5
RealmBattle - Company 6
RealmBattle - Company HQ
Berserker - The Berserker cannot afford to buy drinks for the Company (7 gold).
Berserker - Meeting Company on the Neutral table
Berserker - Rolled 6 and 1. = Trouble!
Berserker - Meeting Company on the Unfriendly table
Berserker - Rolled 1 and 4. = Insult
Berserker - The native group will be no more favorable with drinks.
Berserker - Meeting Rogues on the Friendly table
Berserker - Rolled 1 and 4. = Price x 3
RealmBattle - =======================
RealmBattle - Evening of month 1, day 9, in clearing Bad Valley 4
RealmBattle - -----------------------
RealmBattle - -- Combat Round 1
RealmBattle - -----------------------
RealmBattle - - - - - - Luring
Berserker - Presses the END combat button.
Berserker - Combat has ended.
RealmBattle - Battle resolving at Borderland 2:
RealmBattle - GROUP 1
RealmBattle - Druid
RealmBattle - GROUP 2
RealmBattle - Elf
RealmBattle - Woodsfolk HQ (Elf)
RealmBattle - Woodsfolk 1 (Elf)
RealmBattle - Woodsfolk 2 (Elf)
RealmBattle - =======================
RealmBattle - Evening of month 1, day 9, in clearing Borderland 2
RealmBattle - -----------------------
RealmBattle - -- Combat Round 1
RealmBattle - -----------------------
RealmBattle - - - - - - Luring
RealmBattle - - - - - - Deployment
Druid - Presses the END combat button.
Druid - Combat has ended.
RealmBattle - Battle resolving at High Pass 5:
RealmBattle - GROUP 1
RealmBattle - Witch King
RealmBattle - =======================
RealmBattle - Evening of month 1, day 9, in clearing High Pass 5
RealmBattle - -----------------------
RealmBattle - -- Combat Round 1
RealmBattle - -----------------------
RealmBattle - - - - - - Luring
RealmBattle - - - - - - Deployment
RealmBattle - - - - - - Actions
Witch King - Casts Melt Into Mist
Witch King - Fatigued color chit: MAGIC IV4*
RealmBattle - - - - - - Assign Targets
RealmBattle - Assigning random target selection order.
Witch King - Targets the Witch King () with Melt Into Mist
RealmBattle - - - - - - Positioning
RealmBattle - The Witch King was transformed into Mist.
RealmBattle - - - - - - Reposition/Tactics
RealmBattle - - - - - - Resolve Combat
RealmBattle - Attacks are sorted by LENGTH first, then by SPEED.
RealmBattle - ---- DISENGAGEMENT ----
RealmBattle - -----------------------
RealmBattle - -- Combat Round 2
RealmBattle - -----------------------
RealmBattle - - - - - - Luring
RealmBattle - - - - - - Deployment
RealmBattle - - - - - - Actions
Witch King - Presses the END combat button.
Witch King - Combat has ended.
RealmBattle - Battle resolving at Cavern 3:
RealmBattle - GROUP 1
RealmBattle - Sorceror
RealmBattle - GROUP 2
RealmBattle - Octopus
RealmBattle - =======================
RealmBattle - Evening of month 1, day 9, in clearing Cavern 3
RealmBattle - -----------------------
RealmBattle - -- Combat Round 1
RealmBattle - -----------------------
RealmBattle - - - - - - Luring
RealmBattle - =======================
RealmBattle - Evening of month 1, day 9, in clearing Cavern 3
RealmBattle - -----------------------
RealmBattle - -- Combat Round 1
RealmBattle - -----------------------
RealmBattle - - - - - - Luring
RealmSpeak - New player joins: Game Master
RealmBattle - =======================
RealmBattle - Evening of month 1, day 9, in clearing Cavern 3
RealmBattle - -----------------------
RealmBattle - -- Combat Round 1
RealmBattle - -----------------------
RealmBattle - - - - - - Luring
RealmBattle - - - - - - Deployment
RealmBattle - - - - - - Actions
RealmBattle - - - - - - Assign Targets
RealmBattle - Assigning random target selection order.
RealmBattle - - - - - - Positioning
RealmBattle - - - - - - Reposition/Tactics
RealmBattle - - - - - - Resolve Combat
RealmBattle - Attacks are sorted by LENGTH first, then by SPEED.
RealmBattle - >
RealmBattle -     Attack Length=0, Speed=4
RealmBattle -         Octopus L4 vs. Sorceror Speed 4
RealmBattle -         Missed! (Speed 4 is not faster than Speed 4)
RealmBattle - ---- DISENGAGEMENT ----
RealmBattle - Octopus is a Tremendous monster
RealmBattle - Octopus hit result: null
RealmBattle - Octopus won't disengage when fighting a character
RealmBattle - 1 consecutive round of no damage, fatigue, or spellcasting.
RealmBattle - -----------------------
RealmBattle - -- Combat Round 2
RealmBattle - -----------------------
RealmBattle - - - - - - Luring
RealmBattle - - - - - - Deployment
RealmBattle - - - - - - Actions
RealmBattle - - - - - - Assign Targets
RealmBattle - Assigning random target selection order.
RealmBattle - - - - - - Positioning
RealmBattle - - - - - - Reposition/Tactics
RealmBattle - - - - - - Resolve Combat
RealmBattle - Attacks are sorted by SPEED first, then by LENGTH.
RealmBattle - >
RealmBattle -     Attack Speed=4, Length=0
RealmBattle -         Octopus L4 vs. Sorceror Speed 4
RealmBattle -         Intercepted! (box 3 matches box 3)
RealmBattle -         Initial harm: L
RealmBattle -         Sorceror is hit with L harm along box 3
RealmBattle -         Sorceror takes 1 wound
RealmBattle -         Sorceror was not killed.
Sorceror - Wounding 1 chit.
Sorceror - After wounding, these chits were wounded: MAGIC VI6*
RealmBattle - ---- DISENGAGEMENT ----
RealmBattle - Octopus is a Tremendous monster
RealmBattle - Octopus hit result: Intercepted
RealmBattle - Octopus flips RED side up.
RealmBattle - Octopus doesn't disengage when red side up
RealmBattle - Octopus won't disengage when fighting a character
RealmBattle - -----------------------
RealmBattle - -- Combat Round 3
RealmBattle - -----------------------
RealmBattle - - - - - - Luring
RealmBattle - - - - - - Deployment
RealmBattle - - - - - - Actions
Sorceror - Casts Fiery Blast
Sorceror - Fatigued color chit: MAGIC IV4*
RealmBattle - - - - - - Assign Targets
RealmBattle - Assigning random target selection order.
Sorceror - Targets the Octopus with Fiery Blast
RealmBattle - - - - - - Positioning
RealmBattle - - - - - - Reposition/Tactics
RealmBattle - - - - - - Resolve Combat
RealmBattle - Attacks are sorted by SPEED first, then by LENGTH.
RealmBattle - >
RealmBattle -     Attack Speed=3, Length=13
RealmBattle -         Fiery Blast L3*** vs. Octopus Speed 3
RealmBattle -         Intercepted! (box 3 matches box 3)
RealmBattle -         Initial harm: L+3
RealmBattle -         Missile roll: Rolled 5 (red) and 6 (white).
RealmBattle -         Missile table result: 6 = Decrease 3 levels
RealmBattle -         Octopus is hit with neg+1 harm along box 3
RealmBattle -         Octopus was not killed.
RealmBattle - >
RealmBattle -     Attack Speed=4, Length=0
RealmBattle -         Octopus RED4 vs. Sorceror Speed 4
RealmBattle -         Intercepted! (box 3 matches box 3)
RealmBattle -         Initial harm: RED
RealmBattle -         Sorceror is hit with RED harm along box 3
RealmBattle -         Sorceror was killed!
RealmBattle -         The Sorceror drops inventory in the clearing.
RealmBattle - ---- DISENGAGEMENT ----
RealmBattle - Sorceror is dead. Killed by Octopus
RealmBattle - Octopus is a Tremendous monster
RealmBattle - Octopus hit result: Intercepted
RealmBattle - Octopus flips back to light side.
RealmBattle - Octopus won't disengage when fighting a character
RealmBattle - Octopus disengages because target is dead
Sorceror - Fatigued chit: MAGIC IV3*
RealmSpeak - ========================================
RealmSpeak - Month 1, Day 10
RealmSpeak - ========================================
Black Knight - Joins the game.
RealmSpeak - New player joins: Game Master
RealmSpeak - New player joins: Game Master
RealmSpeak - Monster Die roll is Rolled 3.
Magician - Starts turn: Ruins 3
Magician - Hide - Succeeded
Magician - Activates Shielded Lantern
Magician - Activates Map of Lost City
Magician - Hide - N/A
Magician - Move - moved
Magician - Move - moved
Magician - Ends turn: Nut Woods 5
Magician - Reveals: Dank W
Witch King - Starts turn: High Pass 5
Witch King - Burns a Black chit to energize Absorb Essence
Witch King - Turns into the T Dragon
Witch King - Fatigued color chit: MAGIC V3*
Witch King - Move - moved
Witch King - Move - moved
Witch King - Ends turn: High Pass 4
RealmSpeak - Axe Goblin is prowling.
RealmSpeak - Axe Goblin blocks the Witch King
RealmSpeak - Axe Goblin is prowling.
RealmSpeak - Axe Goblin blocks the Witch King
RealmSpeak - Axe Goblin is prowling.
RealmSpeak - Axe Goblin blocks the Witch King
RealmSpeak - Axe Goblin is prowling.
RealmSpeak - Axe Goblin blocks the Witch King
RealmSpeak - Axe Goblin is prowling.
RealmSpeak - Axe Goblin blocks the Witch King
RealmSpeak - Axe Goblin is prowling.
RealmSpeak - Axe Goblin blocks the Witch King
RealmSpeak - Spear Goblin is added to High Pass, clearing 2
RealmSpeak - Spear Goblin is added to High Pass, clearing 2
RealmSpeak - Spear Goblin is added to High Pass, clearing 2
RealmSpeak - Spear Goblin is added to High Pass, clearing 2
RealmSpeak - Spear Goblin is added to High Pass, clearing 2
RealmSpeak - Spear Goblin is added to High Pass, clearing 2
Druid - Starts turn: Borderland 2
Druid - Hide - Succeeded
Druid - Move - moved
Druid - Ends turn: Cavern 1
RealmSpeak - Octopus is prowling.
Elf - Starts turn: Borderland 2
Elf - Hide - Succeeded
Elf - Move - moved
Elf - Move - moved
Elf - Ends turn: Borderland 5
Woodsfolk HQ - Starts turn: Borderland 5
Woodsfolk HQ - Ends turn: Borderland 5
Berserker - Starts turn: Bad Valley 4
Berserker - Move - moved
Berserker - Move - moved
Berserker - Move - moved
Berserker - Move - moved
Berserker - Move - moved
Berserker - Ends turn: Nut Woods 5
Black Knight - Starts turn: Bad Valley 4
Black Knight - Search - Loot the clearing (2 items) - Found Horse
Black Knight - Search - Loot the clearing (1 item) - Nothing
RealmSpeak - New player joins: Game Master
Black Knight - Starts turn: Bad Valley 4
Black Knight - Selling to Company HQ.
Black Knight - Attempting to sell: Horse
Black Knight - Trade - Sell to Company HQ - Total received for the Horse was 10 gold.
Black Knight - The Black Knight chose not to buy drinks.
Black Knight - Hire - Buy from Company 6 (as Friendly) - Opportunity
Black Knight - - Buy from Company 6 (as Ally) - Boon (x 1)
Black Knight - Ends turn: Bad Valley 4
RealmBattle - Battle resolving at Borderland 5:
RealmBattle - GROUP 1
RealmBattle - Elf
RealmBattle - Woodsfolk HQ (Elf)
RealmBattle - Woodsfolk 1 (Elf)
RealmBattle - Woodsfolk 2 (Elf)
RealmBattle - =======================
RealmBattle - Evening of month 1, day 10, in clearing Borderland 5
RealmBattle - -----------------------
RealmBattle - -- Combat Round 1
RealmBattle - -----------------------
RealmBattle - - - - - - Luring
RealmBattle - - - - - - Deployment
RealmBattle - - - - - - Deployment
Elf - Presses the END combat button.
Elf - Combat has ended.
RealmBattle - Battle resolving at Cavern 1:
RealmBattle - GROUP 1
RealmBattle - Druid
RealmBattle - GROUP 2
RealmBattle - Octopus
RealmBattle - Demon
RealmBattle - =======================
RealmBattle - Evening of month 1, day 10, in clearing Cavern 1
RealmBattle - -----------------------
RealmBattle - -- Combat Round 1
RealmBattle - -----------------------
RealmBattle - - - - - - Luring
Druid - Presses the END combat button.
Druid - Combat has ended.
RealmBattle - Battle resolving at High Pass 4:
RealmBattle - GROUP 1
RealmBattle - Witch King
RealmBattle - GROUP 2
RealmBattle - Axe Goblin
RealmBattle - Axe Goblin
RealmBattle - Axe Goblin
RealmBattle - Axe Goblin
RealmBattle - Axe Goblin
RealmBattle - Axe Goblin
RealmBattle - =======================
RealmBattle - Evening of month 1, day 10, in clearing High Pass 4
RealmBattle - -----------------------
RealmBattle - -- Combat Round 1
RealmBattle - -----------------------
RealmBattle - - - - - - Luring
RealmBattle - - - - - - Deployment
RealmBattle - - - - - - Actions
RealmBattle - - - - - - Assign Targets
RealmBattle - Assigning random target selection order.
Witch King - Attacks the Axe Goblin 1
RealmBattle - - - - - - Positioning
RealmBattle - - - - - - Reposition/Tactics
RealmBattle - Change Tactics in Box 1
Axe Goblin - Changes tactics: Axe Goblin(2) M4*
Axe Goblin - Changes tactics: Axe Goblin(5) M4*
RealmBattle - - - - - - Resolve Combat
RealmBattle - Attacks are sorted by LENGTH first, then by SPEED.
RealmBattle - >
RealmBattle -     Attack Length=9, Speed=4
RealmBattle -         Dragon Head T4 vs. Axe Goblin(1) Speed 3
RealmBattle -         Intercepted! (box 2 matches box 2)
RealmBattle -         Initial harm: T
RealmBattle -         Axe Goblin is hit with T harm along box 2
RealmBattle -         Axe Goblin was killed!
RealmBattle - >
RealmBattle -     Attack Length=2, Speed=4
RealmBattle -         Axe Goblin(1) L4* vs. Witch King Speed 6
RealmBattle -         Attack Cancelled: Axe Goblin was already killed by Dragon Head.
RealmBattle - >
RealmBattle -     Attack Length=2, Speed=4
RealmBattle -         Axe Goblin(2) M4* vs. Witch King Speed 6
RealmBattle -         Undercut! (Speed 4 is faster than Speed 6)
RealmBattle -         Initial harm: M+1
RealmBattle -         Witch King is hit with M+1 harm along box 1
Axe Goblin -         Hits armor, and reduces sharpness: M
RealmBattle -         Witch King was not killed.
RealmBattle - >
RealmBattle -     Attack Length=2, Speed=4
RealmBattle -         Axe Goblin(3) L4* vs. Witch King Speed 6
RealmBattle -         Undercut! (Speed 4 is faster than Speed 6)
RealmBattle -         Initial harm: L+1
RealmBattle -         Witch King is hit with L+1 harm along box 3
Axe Goblin -         Hits armor, and reduces sharpness: L
RealmBattle -         Witch King was not killed.
RealmBattle - >
RealmBattle -     Attack Length=2, Speed=4
RealmBattle -         Axe Goblin(4) L4* vs. Witch King Speed 6
RealmBattle -         Intercepted! (box 2 matches box 2)
RealmBattle -         Initial harm: L+1
RealmBattle -         Witch King is hit with L+1 harm along box 2
Axe Goblin -         Hits armor, and reduces sharpness: L
RealmBattle -         Witch King was not killed.
RealmBattle - >
RealmBattle -     Attack Length=2, Speed=4
RealmBattle -         Axe Goblin(5) M4* vs. Witch King Speed 6
RealmBattle -         Undercut! (Speed 4 is faster than Speed 6)
RealmBattle -         Initial harm: M+1
RealmBattle -         Witch King is hit with M+1 harm along box 1
Axe Goblin -         Hits armor, and reduces sharpness: M
RealmBattle -         Witch King was not killed.
RealmBattle - >
RealmBattle -     Attack Length=2, Speed=4
RealmBattle -         Axe Goblin(6) L4* vs. Witch King Speed 6
RealmBattle -         Undercut! (Speed 4 is faster than Speed 6)
RealmBattle -         Initial harm: L+1
RealmBattle -         Witch King is hit with L+1 harm along box 3
Axe Goblin -         Hits armor, and reduces sharpness: L
RealmBattle -         Witch King was not killed.
RealmBattle - >
RealmBattle -     Attack Length=0, Speed=5
RealmBattle -         Witch King H5 vs. Axe Goblin(1) Speed 3
RealmBattle -         Attack Cancelled: Axe Goblin was already killed by Dragon Head.
RealmBattle - The Witch King gets 1 fame (x 1) and 1 notoriety (x 1) for the death of the Axe Goblin
RealmBattle - ---- DISENGAGEMENT ----
RealmBattle - T Dragon is a Tremendous monster
RealmBattle - T Dragon hit result: null
RealmBattle - T Dragon has a Dragon Head
RealmBattle - Dragon Head hit result is Intercepted
RealmBattle - Witch King disengages because target is dead
RealmBattle - Axe Goblin is dead. Killed by Dragon Head
RealmBattle - Axe Goblin won't disengage when fighting a character
RealmBattle - Axe Goblin won't disengage when fighting a character
RealmBattle - Axe Goblin won't disengage when fighting a character
RealmBattle - Axe Goblin won't disengage when fighting a character
RealmBattle - Axe Goblin won't disengage when fighting a character
RealmBattle - -----------------------
RealmBattle - -- Combat Round 2
RealmBattle - -----------------------
RealmBattle - - - - - - Luring
RealmBattle - - - - - - Deployment
RealmBattle - - - - - - Actions
RealmBattle - - - - - - Assign Targets
RealmBattle - Assigning random target selection order.
Witch King - Attacks the Axe Goblin 2
RealmBattle - - - - - - Positioning
RealmBattle - - - - - - Reposition/Tactics
RealmBattle - Change Tactics in Box 1
Axe Goblin - Changes tactics: Axe Goblin(2) L4*
Axe Goblin - Changes tactics: Axe Goblin(5) L4*
RealmBattle - Change Tactics in Box 3
Axe Goblin - Changes tactics: Axe Goblin(4) M4*
RealmBattle - - - - - - Resolve Combat
RealmBattle - Attacks are sorted by SPEED first, then by LENGTH.
RealmBattle - >
RealmBattle -     Attack Speed=4, Length=9
RealmBattle -         Dragon Head T4 vs. Axe Goblin(2) Speed 3
RealmBattle -         Intercepted! (box 1 matches box 1)
RealmBattle -         Initial harm: T
RealmBattle -         Axe Goblin is hit with T harm along box 1
RealmBattle -         Axe Goblin was killed!
RealmBattle - >
RealmBattle -     Attack Speed=4, Length=2
RealmBattle -         Axe Goblin(2) L4* vs. Witch King Speed 6
RealmBattle -         Attack Cancelled: Axe Goblin was already killed by Dragon Head.
RealmBattle - >
RealmBattle -     Attack Speed=4, Length=2
RealmBattle -         Axe Goblin(3) L4* vs. Witch King Speed 6
RealmBattle -         Intercepted! (box 2 matches box 2)
RealmBattle -         Initial harm: L+1
RealmBattle -         Witch King is hit with L+1 harm along box 2
Axe Goblin -         Hits armor, and reduces sharpness: L
RealmBattle -         Witch King was not killed.
RealmBattle - >
RealmBattle -     Attack Speed=4, Length=2
RealmBattle -         Axe Goblin(4) M4* vs. Witch King Speed 6
RealmBattle -         Undercut! (Speed 4 is faster than Speed 6)
RealmBattle -         Initial harm: M+1
RealmBattle -         Witch King is hit with M+1 harm along box 3
Axe Goblin -         Hits armor, and reduces sharpness: M
RealmBattle -         Witch King was not killed.
RealmBattle - >
RealmBattle -     Attack Speed=4, Length=2
RealmBattle -         Axe Goblin(5) L4* vs. Witch King Speed 6
RealmBattle -         Undercut! (Speed 4 is faster than Speed 6)
RealmBattle -         Initial harm: L+1
RealmBattle -         Witch King is hit with L+1 harm along box 1
Axe Goblin -         Hits armor, and reduces sharpness: L
RealmBattle -         Witch King was not killed.
RealmBattle - >
RealmBattle -     Attack Speed=4, Length=2
RealmBattle -         Axe Goblin(6) L4* vs. Witch King Speed 6
RealmBattle -         Intercepted! (box 2 matches box 2)
RealmBattle -         Initial harm: L+1
RealmBattle -         Witch King is hit with L+1 harm along box 2
Axe Goblin -         Hits armor, and reduces sharpness: L
RealmBattle -         Witch King was not killed.
RealmBattle - >
RealmBattle -     Attack Speed=5, Length=0
RealmBattle -         Witch King H5 vs. Axe Goblin(2) Speed 3
RealmBattle -         Attack Cancelled: Axe Goblin was already killed by Dragon Head.
RealmBattle - The Witch King gets 1 fame (x 2) and 1 notoriety (x 2) for the death of the Axe Goblin
RealmBattle - ---- DISENGAGEMENT ----
RealmBattle - T Dragon is a Tremendous monster
RealmBattle - T Dragon hit result: null
RealmBattle - T Dragon has a Dragon Head
RealmBattle - Dragon Head hit result is Intercepted
RealmBattle - Witch King disengages because target is dead
RealmBattle - Axe Goblin is dead. Killed by Dragon Head
RealmBattle - Axe Goblin won't disengage when fighting a character
RealmBattle - Axe Goblin won't disengage when fighting a character
RealmBattle - Axe Goblin won't disengage when fighting a character
RealmBattle - Axe Goblin won't disengage when fighting a character
RealmBattle - -----------------------
RealmBattle - -- Combat Round 3
RealmBattle - -----------------------
RealmBattle - - - - - - Luring
RealmBattle - - - - - - Deployment
RealmBattle - - - - - - Actions
RealmBattle - - - - - - Assign Targets
RealmBattle - Assigning random target selection order.
Witch King - Attacks the Axe Goblin 3
RealmBattle - - - - - - Positioning
RealmBattle - - - - - - Reposition/Tactics
RealmBattle - Change Tactics in Box 1
Axe Goblin - Changes tactics: Axe Goblin(5) M4*
RealmBattle - - - - - - Resolve Combat
RealmBattle - Attacks are sorted by SPEED first, then by LENGTH.
RealmBattle - >
RealmBattle -     Attack Speed=4, Length=9
RealmBattle -         Dragon Head T4 vs. Axe Goblin(3) Speed 3
RealmBattle -         Intercepted! (box 2 matches box 2)
RealmBattle -         Initial harm: T
RealmBattle -         Axe Goblin is hit with T harm along box 2
RealmBattle -         Axe Goblin was killed!
RealmBattle - >
RealmBattle -     Attack Speed=4, Length=2
RealmBattle -         Axe Goblin(3) L4* vs. Witch King Speed 6
RealmBattle -         Attack Cancelled: Axe Goblin was already killed by Dragon Head.
RealmBattle - >
RealmBattle -     Attack Speed=4, Length=2
RealmBattle -         Axe Goblin(4) M4* vs. Witch King Speed 6
RealmBattle -         Undercut! (Speed 4 is faster than Speed 6)
RealmBattle -         Initial harm: M+1
RealmBattle -         Witch King is hit with M+1 harm along box 3
Axe Goblin -         Hits armor, and reduces sharpness: M
RealmBattle -         Witch King was not killed.
RealmBattle - >
RealmBattle -     Attack Speed=4, Length=2
RealmBattle -         Axe Goblin(5) M4* vs. Witch King Speed 6
RealmBattle -         Undercut! (Speed 4 is faster than Speed 6)
RealmBattle -         Initial harm: M+1
RealmBattle -         Witch King is hit with M+1 harm along box 1
Axe Goblin -         Hits armor, and reduces sharpness: M
RealmBattle -         Witch King was not killed.
RealmBattle - >
RealmBattle -     Attack Speed=4, Length=2
RealmBattle -         Axe Goblin(6) L4* vs. Witch King Speed 6
RealmBattle -         Intercepted! (box 2 matches box 2)
RealmBattle -         Initial harm: L+1
RealmBattle -         Witch King is hit with L+1 harm along box 2
Axe Goblin -         Hits armor, and reduces sharpness: L
RealmBattle -         Witch King was not killed.
RealmBattle - >
RealmBattle -     Attack Speed=5, Length=0
RealmBattle -         Witch King H5 vs. Axe Goblin(3) Speed 3
RealmBattle -         Attack Cancelled: Axe Goblin was already killed by Dragon Head.
RealmBattle - The Witch King gets 1 fame (x 3) and 1 notoriety (x 3) for the death of the Axe Goblin
RealmBattle - ---- DISENGAGEMENT ----
RealmBattle - T Dragon is a Tremendous monster
RealmBattle - T Dragon hit result: null
RealmBattle - T Dragon has a Dragon Head
RealmBattle - Dragon Head hit result is Intercepted
RealmBattle - Witch King disengages because target is dead
RealmBattle - Axe Goblin is dead. Killed by Dragon Head
RealmBattle - Axe Goblin won't disengage when fighting a character
RealmBattle - Axe Goblin won't disengage when fighting a character
RealmBattle - Axe Goblin won't disengage when fighting a character
RealmBattle - -----------------------
RealmBattle - -- Combat Round 4
RealmBattle - -----------------------
RealmBattle - - - - - - Luring
RealmBattle - - - - - - Deployment
RealmBattle - - - - - - Actions
RealmBattle - - - - - - Assign Targets
RealmBattle - Assigning random target selection order.
Witch King - Attacks the Axe Goblin 4
RealmBattle - - - - - - Positioning
RealmBattle - - - - - - Reposition/Tactics
RealmBattle - Change Tactics in Box 2
Axe Goblin - Changes tactics: Axe Goblin(4) L4*
RealmBattle - - - - - - Resolve Combat
RealmBattle - Attacks are sorted by SPEED first, then by LENGTH.
RealmBattle - >
RealmBattle -     Attack Speed=4, Length=9
RealmBattle -         Dragon Head T4 vs. Axe Goblin(4) Speed 3
RealmBattle -         Missed! (Speed 4 is not faster than Speed 3)
RealmBattle - >
RealmBattle -     Attack Speed=4, Length=2
RealmBattle -         Axe Goblin(4) L4* vs. Witch King Speed 6
RealmBattle -         Intercepted! (box 2 matches box 2)
RealmBattle -         Initial harm: L+1
RealmBattle -         Witch King is hit with L+1 harm along box 2
Axe Goblin -         Hits armor, and reduces sharpness: L
RealmBattle -         Witch King was not killed.
RealmBattle - >
RealmBattle -     Attack Speed=4, Length=2
RealmBattle -         Axe Goblin(5) M4* vs. Witch King Speed 6
RealmBattle -         Undercut! (Speed 4 is faster than Speed 6)
RealmBattle -         Initial harm: M+1
RealmBattle -         Witch King is hit with M+1 harm along box 1
Axe Goblin -         Hits armor, and reduces sharpness: M
RealmBattle -         Witch King was not killed.
RealmBattle - >
RealmBattle -     Attack Speed=4, Length=2
RealmBattle -         Axe Goblin(6) L4* vs. Witch King Speed 6
RealmBattle -         Undercut! (Speed 4 is faster than Speed 6)
RealmBattle -         Initial harm: L+1
RealmBattle -         Witch King is hit with L+1 harm along box 3
Axe Goblin -         Hits armor, and reduces sharpness: L
RealmBattle -         Witch King was not killed.
RealmBattle - >
RealmBattle -     Attack Speed=5, Length=0
RealmBattle -         Witch King H5 vs. Axe Goblin(4) Speed 3
RealmBattle -         Intercepted! (box 2 matches box 2)
RealmBattle -         Initial harm: H
RealmBattle -         Axe Goblin is hit with H harm along box 2
RealmBattle -         Axe Goblin was killed!
RealmBattle - The Witch King gets 1 fame (x 4) and 1 notoriety (x 4) for the death of the Axe Goblin
RealmBattle - ---- DISENGAGEMENT ----
RealmBattle - T Dragon is a Tremendous monster
RealmBattle - T Dragon hit result: Intercepted
RealmBattle - T Dragon has a Dragon Head
RealmBattle - Dragon Head hit result is null
RealmBattle - Witch King disengages because target is dead
RealmBattle - Axe Goblin is dead. Killed by Witch King
RealmBattle - Axe Goblin won't disengage when fighting a character
RealmBattle - Axe Goblin won't disengage when fighting a character
RealmBattle - -----------------------
RealmBattle - -- Combat Round 5
RealmBattle - -----------------------
RealmBattle - - - - - - Luring
RealmBattle - - - - - - Deployment
RealmBattle - - - - - - Actions
RealmBattle - - - - - - Assign Targets
RealmBattle - Assigning random target selection order.
Witch King - Attacks the Axe Goblin 5
RealmBattle - - - - - - Positioning
RealmBattle - - - - - - Reposition/Tactics
RealmBattle - - - - - - Resolve Combat
RealmBattle - Attacks are sorted by SPEED first, then by LENGTH.
RealmBattle - >
RealmBattle -     Attack Speed=4, Length=9
RealmBattle -         Dragon Head T4 vs. Axe Goblin(5) Speed 4
RealmBattle -         Missed! (Speed 4 is not faster than Speed 4)
RealmBattle - >
RealmBattle -     Attack Speed=4, Length=2
RealmBattle -         Axe Goblin(5) M4* vs. Witch King Speed 6
RealmBattle -         Undercut! (Speed 4 is faster than Speed 6)
RealmBattle -         Initial harm: M+1
RealmBattle -         Witch King is hit with M+1 harm along box 3
Axe Goblin -         Hits armor, and reduces sharpness: M
RealmBattle -         Witch King was not killed.
RealmBattle - >
RealmBattle -     Attack Speed=4, Length=2
RealmBattle -         Axe Goblin(6) L4* vs. Witch King Speed 6
RealmBattle -         Undercut! (Speed 4 is faster than Speed 6)
RealmBattle -         Initial harm: L+1
RealmBattle -         Witch King is hit with L+1 harm along box 1
Axe Goblin -         Hits armor, and reduces sharpness: L
RealmBattle -         Witch King was not killed.
RealmBattle - >
RealmBattle -     Attack Speed=5, Length=0
RealmBattle -         Witch King H5 vs. Axe Goblin(5) Speed 4
RealmBattle -         Missed! (Speed 5 is not faster than Speed 4)
RealmBattle - ---- DISENGAGEMENT ----
RealmBattle - T Dragon is a Tremendous monster
RealmBattle - T Dragon hit result: null
RealmBattle - T Dragon has a Dragon Head
RealmBattle - Dragon Head hit result is null
RealmBattle - Axe Goblin won't disengage when fighting a character
RealmBattle - Axe Goblin won't disengage when fighting a character
RealmBattle - 1 consecutive round of no damage, fatigue, or spellcasting.
RealmBattle - -----------------------
RealmBattle - -- Combat Round 6
RealmBattle - -----------------------
RealmBattle - - - - - - Luring
RealmBattle - - - - - - Deployment
RealmBattle - - - - - - Actions
RealmBattle - - - - - - Assign Targets
RealmBattle - Assigning random target selection order.
Witch King - Attacks the Axe Goblin 5
RealmBattle - - - - - - Positioning
RealmBattle - - - - - - Reposition/Tactics
RealmBattle - - - - - - Resolve Combat
RealmBattle - Attacks are sorted by SPEED first, then by LENGTH.
RealmBattle - >
RealmBattle -     Attack Speed=4, Length=9
RealmBattle -         Dragon Head T4 vs. Axe Goblin(5) Speed 4
RealmBattle -         Intercepted! (box 1 matches box 1)
RealmBattle -         Initial harm: T
RealmBattle -         Axe Goblin is hit with T harm along box 1
RealmBattle -         Axe Goblin was killed!
RealmBattle - >
RealmBattle -     Attack Speed=4, Length=2
RealmBattle -         Axe Goblin(5) M4* vs. Witch King Speed 6
RealmBattle -         Attack Cancelled: Axe Goblin was already killed by Dragon Head.
RealmBattle - >
RealmBattle -     Attack Speed=4, Length=2
RealmBattle -         Axe Goblin(6) L4* vs. Witch King Speed 6
RealmBattle -         Undercut! (Speed 4 is faster than Speed 6)
RealmBattle -         Initial harm: L+1
RealmBattle -         Witch King is hit with L+1 harm along box 3
Axe Goblin -         Hits armor, and reduces sharpness: L
RealmBattle -         Witch King was not killed.
RealmBattle - >
RealmBattle -     Attack Speed=5, Length=0
RealmBattle -         Witch King H5 vs. Axe Goblin(5) Speed 4
RealmBattle -         Attack Cancelled: Axe Goblin was already killed by Dragon Head.
RealmBattle - The Witch King gets 1 fame (x 5) and 1 notoriety (x 5) for the death of the Axe Goblin
RealmBattle - ---- DISENGAGEMENT ----
RealmBattle - T Dragon is a Tremendous monster
RealmBattle - T Dragon hit result: null
RealmBattle - T Dragon has a Dragon Head
RealmBattle - Dragon Head hit result is Intercepted
RealmBattle - Witch King disengages because target is dead
RealmBattle - Axe Goblin is dead. Killed by Dragon Head
RealmBattle - Axe Goblin won't disengage when fighting a character
RealmBattle - -----------------------
RealmBattle - -- Combat Round 7
RealmBattle - -----------------------
RealmBattle - - - - - - Luring
RealmBattle - - - - - - Deployment
RealmBattle - - - - - - Actions
RealmBattle - - - - - - Assign Targets
RealmBattle - Assigning random target selection order.
Witch King - Attacks the Axe Goblin 6
RealmBattle - - - - - - Positioning
RealmBattle - - - - - - Reposition/Tactics
RealmBattle - - - - - - Resolve Combat
RealmBattle - Attacks are sorted by SPEED first, then by LENGTH.
RealmBattle - >
RealmBattle -     Attack Speed=4, Length=9
RealmBattle -         Dragon Head T4 vs. Axe Goblin(6) Speed 3
RealmBattle -         Missed! (Speed 4 is not faster than Speed 3)
RealmBattle - >
RealmBattle -     Attack Speed=4, Length=2
RealmBattle -         Axe Goblin(6) L4* vs. Witch King Speed 6
RealmBattle -         Undercut! (Speed 4 is faster than Speed 6)
RealmBattle -         Initial harm: L+1
RealmBattle -         Witch King is hit with L+1 harm along box 1
Axe Goblin -         Hits armor, and reduces sharpness: L
RealmBattle -         Witch King was not killed.
RealmBattle - >
RealmBattle -     Attack Speed=5, Length=0
RealmBattle -         Witch King H5 vs. Axe Goblin(6) Speed 3
RealmBattle -         Intercepted! (box 1 matches box 1)
RealmBattle -         Initial harm: H
RealmBattle -         Axe Goblin is hit with H harm along box 1
RealmBattle -         Axe Goblin was killed!
RealmBattle - The Witch King gets 1 fame (x 6) and 1 notoriety (x 6) for the death of the Axe Goblin
RealmBattle - ---- DISENGAGEMENT ----
RealmBattle - T Dragon is a Tremendous monster
RealmBattle - T Dragon hit result: Intercepted
RealmBattle - T Dragon has a Dragon Head
RealmBattle - Dragon Head hit result is null
RealmBattle - Witch King disengages because target is dead
RealmBattle - Axe Goblin is dead. Killed by Witch King
RealmBattle - -----------------------
RealmBattle - -- Combat Round 8
RealmBattle - -----------------------
RealmBattle - - - - - - Luring
RealmBattle - - - - - - Deployment
RealmBattle - - - - - - Actions
Witch King - Presses the END combat button.
Witch King - Combat has ended.
RealmBattle - Battle resolving at Bad Valley 4:
RealmBattle - GROUP 1
RealmBattle - Company 1 (Black Knight)
RealmBattle - Company 2 (Black Knight)
RealmBattle - Company 3 (Black Knight)
RealmBattle - Company 4 (Black Knight)
RealmBattle - Company 5 (Black Knight)
RealmBattle - Company 6 (Black Knight)
RealmBattle - Company HQ (Black Knight)
RealmBattle - Black Knight
RealmBattle - GROUP 2
RealmBattle - Rogue 1
Black Knight - The Black Knight chose not to buy drinks.
Black Knight - Meeting Rogues on the Neutral table
Black Knight - Rolled 6. = Trouble!
Black Knight - Meeting Rogues on the Unfriendly table
Black Knight - Rolled 5. = Challenge
RealmBattle - =======================
RealmBattle - Evening of month 1, day 10, in clearing Bad Valley 4
RealmBattle - -----------------------
RealmBattle - -- Combat Round 1
RealmBattle - -----------------------
RealmBattle - - - - - - Luring
RealmBattle - =======================
RealmBattle - Evening of month 1, day 10, in clearing Bad Valley 4
RealmBattle - -----------------------
RealmBattle - -- Combat Round 1
RealmBattle - -----------------------
RealmBattle - - - - - - Luring
RealmSpeak - New player joins: Game Master
RealmBattle - =======================
RealmBattle - Evening of month 1, day 10, in clearing Bad Valley 4
RealmBattle - -----------------------
RealmBattle - -- Combat Round 1
RealmBattle - -----------------------
RealmBattle - - - - - - Luring
Company 2 - Lures the Rogue 1
RealmBattle - - - - - - Deployment
RealmBattle - - - - - - Actions
Black Knight - Alerts the Mace
RealmBattle - - - - - - Assign Targets
RealmBattle - Assigning random target selection order.
Black Knight - Attacks the Rogue 1
RealmBattle - - - - - - Positioning
RealmBattle - - - - - - Reposition/Tactics
RealmBattle - - - - - - Resolve Combat
RealmBattle - Attacks are sorted by LENGTH first, then by SPEED.
RealmBattle - >
RealmBattle -     Attack Length=10, Speed=6
RealmBattle -         Company 2 H6* vs. Rogue 1 Speed 4
RealmBattle -         Missed! (Speed 6 is not faster than Speed 4)
RealmBattle - >
RealmBattle -     Attack Length=5, Speed=5
RealmBattle -         Rogue 1 H5* vs. Company 2 Speed 4
RealmBattle -         Missed! (Speed 5 is not faster than Speed 4)
RealmBattle - >
RealmBattle -     Attack Length=1, Speed=3
RealmBattle -         Black Knight H3 vs. Rogue 1 Speed 4
RealmBattle -         Intercepted! (box 2 matches box 2)
RealmBattle -         Initial harm: H
RealmBattle -         Rogue 1 is hit with H harm along box 2
RealmBattle -         Rogue 1 was killed!
RealmBattle - The Black Knight gets 6 notoriety (x 1) for the death of the Rogue 1
RealmBattle - The Black Knight gets 4 gold bounty from the Rogue 1
RealmBattle - ---- DISENGAGEMENT ----
RealmBattle - Company 2 disengages because target is dead
RealmBattle - Black Knight disengages because target is dead
RealmBattle - Rogue 1 is dead. Killed by Black Knight
RealmBattle - -----------------------
RealmBattle - -- Combat Round 2
RealmBattle - -----------------------
RealmBattle - - - - - - Luring
RealmBattle - - - - - - Deployment
Black Knight - Presses the END combat button.
Black Knight - Combat has ended.
RealmBattle - Battle resolving at Nut Woods 5:
RealmBattle - GROUP 1
RealmBattle - Berserker
RealmBattle - Rogue 5 (Berserker)
RealmBattle - Rogue 2 (Berserker)
RealmBattle - GROUP 2
RealmBattle - Magician
RealmBattle - Rogue 3 (Magician)
RealmBattle - =======================
RealmBattle - Evening of month 1, day 10, in clearing Nut Woods 5
RealmBattle - -----------------------
RealmBattle - -- Combat Round 1
RealmBattle - -----------------------
RealmBattle - - - - - - Luring
RealmBattle - - - - - - Deployment
Magician - Presses the END combat button.
Magician - Combat has ended.
RealmSpeak - ========================================
RealmSpeak - Month 1, Day 11
RealmSpeak - ========================================
RealmSpeak - New player joins: Game Master
RealmSpeak - New player joins: Game Master
RealmSpeak - New player joins: Game Master
RealmSpeak - New player joins: Game Master
RealmSpeak - New player joins: Game Master
RealmSpeak - Monster Die roll is Rolled 3.
Black Knight - Starts turn: Bad Valley 4
RealmSpeak - New player joins: Game Master
Black Knight - Starts turn: Bad Valley 4
Black Knight - Hide - Succeeded
Black Knight - Move - moved
Black Knight - Move - moved
Black Knight - Move - moved
Black Knight - Ends turn: Ruins 3
Black Knight - Reveals: Lair
Black Knight - Reveals: Dank C
Company HQ - Starts turn: Ruins 3
Company HQ - Ends turn: Ruins 3
Druid - Starts turn: Cavern 1
Druid - Hide - Succeeded
Druid - Search - Read Runes on Altar - Nothing
Druid - Ends turn: Cavern 1
RealmSpeak - Octopus is prowling.
Elf - Starts turn: Borderland 5
Elf - Hide - Failed
Elf - Move - moved
Elf - Alert - alerted Light Bow
Elf - Ends turn: Mountain 4
Elf - Reveals: Vault
Elf - Reveals: Ruins M
Woodsfolk HQ - Starts turn: Mountain 4
Woodsfolk HQ - Alert - nothing to alert
Woodsfolk HQ - Ends turn: Mountain 4
Berserker - Starts turn: Nut Woods 5
Berserker - Hide - Succeeded
Berserker - Alert - alerted Berserker Berserk T4**
Berserker - After resting, these chits were made active: BERSERK T4**
Berserker - After resting, these chits were moved to fatigue: FIGHT T6*
Berserker - Rest - Rested 1 asterisk
Berserker - Move - moved
Berserker - Ends turn: Cavern 2
RealmSpeak - Octopus is prowling.
RealmSpeak - Octopus blocks the Berserker
Witch King - Starts turn: High Pass 4
Witch King - After resting, these chits were made active: MAGIC IV4*, and MAGIC V3*
Witch King - Rest - Rested 2 asterisks
Witch King - Burns a Purple chit to energize Melt Into Mist
Witch King - Fatigued color chit: MAGIC IV4*
Witch King - Move - moved
Witch King - Ends turn: High Pass 2
RealmSpeak - Spear Goblin is prowling.
RealmSpeak - Spear Goblin is prowling.
RealmSpeak - Spear Goblin is prowling.
RealmSpeak - Spear Goblin is prowling.
RealmSpeak - Spear Goblin is prowling.
RealmSpeak - Spear Goblin is prowling.
RealmSpeak - Sword Goblin is added to High Pass, clearing 2
RealmSpeak - Sword Goblin is added to High Pass, clearing 2
RealmSpeak - Sword Goblin is added to High Pass, clearing 2
RealmSpeak - Sword Goblin is added to High Pass, clearing 2
RealmSpeak - Sword Goblin is added to High Pass, clearing 2
RealmSpeak - Sword Goblin is added to High Pass, clearing 2
Magician - Starts turn: Nut Woods 5
Magician - Hide - Succeeded
Magician - Move - moved
Magician - Move - moved
Magician - Search - Loot the clearing (2 items) - Nothing
Magician - Ends turn: Cavern 3
RealmBattle - Battle resolving at Ruins 3:
RealmBattle - GROUP 1
RealmBattle - Black Knight
RealmBattle - Company HQ (Black Knight)
RealmBattle - Company 1 (Black Knight)
RealmBattle - Company 2 (Black Knight)
RealmBattle - Company 3 (Black Knight)
RealmBattle - Company 4 (Black Knight)
RealmBattle - Company 5 (Black Knight)
RealmBattle - Company 6 (Black Knight)
RealmBattle - =======================
RealmBattle - Evening of month 1, day 11, in clearing Ruins 3
RealmBattle - -----------------------
RealmBattle - -- Combat Round 1
RealmBattle - -----------------------
RealmBattle - - - - - - Luring
RealmBattle - - - - - - Deployment
Black Knight - Presses the END combat button.
Black Knight - Combat has ended.
RealmBattle - Battle resolving at Cavern 3:
RealmBattle - GROUP 1
RealmBattle - Magician
RealmBattle - Rogue 3 (Magician)
RealmBattle - =======================
RealmBattle - Evening of month 1, day 11, in clearing Cavern 3
RealmBattle - -----------------------
RealmBattle - -- Combat Round 1
RealmBattle - -----------------------
RealmBattle - - - - - - Luring
RealmBattle - - - - - - Deployment
Magician - Presses the END combat button.
Magician - Combat has ended.
RealmBattle - Battle resolving at Cavern 1:
RealmBattle - GROUP 1
RealmBattle - Druid
RealmBattle - GROUP 2
RealmBattle - Demon
RealmBattle - =======================
RealmBattle - Evening of month 1, day 11, in clearing Cavern 1
RealmBattle - -----------------------
RealmBattle - -- Combat Round 1
RealmBattle - -----------------------
RealmBattle - - - - - - Luring
Druid - Presses the END combat button.
Druid - Combat has ended.
RealmBattle - Battle resolving at Mountain 4:
RealmBattle - GROUP 1
RealmBattle - Elf
RealmBattle - Woodsfolk HQ (Elf)
RealmBattle - Woodsfolk 1 (Elf)
RealmBattle - Woodsfolk 2 (Elf)
RealmBattle - =======================
RealmBattle - Evening of month 1, day 11, in clearing Mountain 4
RealmBattle - -----------------------
RealmBattle - -- Combat Round 1
RealmBattle - -----------------------
RealmBattle - - - - - - Luring
RealmBattle - - - - - - Deployment
Elf - Presses the END combat button.
Elf - Combat has ended.
RealmBattle - Battle resolving at Cavern 2:
RealmBattle - GROUP 1
RealmBattle - Berserker
RealmBattle - Rogue 5 (Berserker)
RealmBattle - Rogue 2 (Berserker)
RealmBattle - GROUP 2
RealmBattle - Octopus
RealmBattle - =======================
RealmBattle - Evening of month 1, day 11, in clearing Cavern 2
RealmBattle - -----------------------
RealmBattle - -- Combat Round 1
RealmBattle - -----------------------
RealmBattle - - - - - - Luring
RealmBattle - =======================
RealmBattle - Evening of month 1, day 11, in clearing Cavern 2
RealmBattle - -----------------------
RealmBattle - -- Combat Round 1
RealmBattle - -----------------------
RealmBattle - - - - - - Luring
RealmSpeak - New player joins: Game Master
RealmBattle - =======================
RealmBattle - Evening of month 1, day 11, in clearing Cavern 2
RealmBattle - -----------------------
RealmBattle - -- Combat Round 1
RealmBattle - -----------------------
RealmBattle - - - - - - Luring
Rogue 2 - Lures the Octopus
RealmBattle - - - - - - Deployment
RealmBattle - - - - - - Actions
Berserker - Alerts the Great Axe
RealmBattle - - - - - - Assign Targets
RealmBattle - Assigning random target selection order.
Berserker - Attacks the Octopus
RealmBattle - - - - - - Positioning
RealmBattle - - - - - - Reposition/Tactics
RealmBattle - - - - - - Resolve Combat
RealmBattle - Attacks are sorted by LENGTH first, then by SPEED.
RealmBattle - >
RealmBattle -     Attack Length=5, Speed=4
RealmBattle -         Berserker H4* vs. Octopus Speed 2
RealmBattle -         Missed! (Speed 4 is not faster than Speed 2)
RealmBattle - >
RealmBattle -     Attack Length=5, Speed=5
RealmBattle -         Rogue 2 H5* vs. Octopus Speed 2
RealmBattle -         Missed! (Speed 5 is not faster than Speed 2)
RealmBattle - >
RealmBattle -     Attack Length=0, Speed=4
RealmBattle -         Octopus L4 vs. Rogue 2 Speed 4
RealmBattle -         Missed! (Speed 4 is not faster than Speed 4)
RealmSpeak - New player joins: Game Master
RealmBattle - ---- DISENGAGEMENT ----
RealmBattle - Octopus is a Tremendous monster
RealmBattle - Octopus hit result: null
RealmBattle - 1 consecutive round of no damage, fatigue, or spellcasting.
RealmBattle - -----------------------
RealmBattle - -- Combat Round 2
RealmBattle - -----------------------
RealmBattle - - - - - - Luring
Rogue 2 - Lures the Octopus
RealmBattle - - - - - - Deployment
RealmBattle - - - - - - Actions
RealmBattle - - - - - - Assign Targets
RealmBattle - Assigning random target selection order.
Berserker - Attacks the Octopus
RealmBattle - - - - - - Positioning
RealmBattle - - - - - - Reposition/Tactics
RealmBattle - - - - - - Resolve Combat
RealmBattle - Attacks are sorted by SPEED first, then by LENGTH.
RealmBattle - >
RealmBattle -     Attack Speed=4, Length=5
RealmBattle -         Berserker T4* vs. Octopus Speed 2
RealmBattle -         Missed! (Speed 4 is not faster than Speed 2)
RealmBattle - >
RealmBattle -     Attack Speed=4, Length=0
RealmBattle -         Octopus L4 vs. Rogue 2 Speed 4
RealmBattle -         Missed! (Speed 4 is not faster than Speed 4)
RealmBattle - >
RealmBattle -     Attack Speed=5, Length=5
RealmBattle -         Rogue 2 H5* vs. Octopus Speed 2
RealmBattle -         Missed! (Speed 5 is not faster than Speed 2)
Berserker - Fatiguing 1 asterisk.
Berserker - After fatiguing, these chits were made active: FIGHT T6*
Berserker - After fatiguing, these chits were moved to fatigue: FIGHT T4**
RealmBattle - ---- DISENGAGEMENT ----
RealmBattle - Octopus is a Tremendous monster
RealmBattle - Octopus hit result: null
RealmBattle - -----------------------
RealmBattle - -- Combat Round 3
RealmBattle - -----------------------
RealmBattle - - - - - - Luring
Rogue 2 - Lures the Octopus
RealmBattle - - - - - - Deployment
RealmBattle - - - - - - Actions
RealmBattle - - - - - - Assign Targets
RealmBattle - Assigning random target selection order.
Berserker - Attacks the Octopus
RealmBattle - - - - - - Positioning
RealmBattle - - - - - - Reposition/Tactics
RealmBattle - - - - - - Resolve Combat
RealmBattle - Attacks are sorted by SPEED first, then by LENGTH.
RealmBattle - >
RealmBattle -     Attack Speed=4, Length=5
RealmBattle -         Berserker T4* vs. Octopus Speed 2
RealmBattle -         Intercepted! (box 3 matches box 3)
RealmBattle -         Initial harm: T+1
RealmBattle -         Octopus is hit with T+1 harm along box 3
RealmBattle -         Octopus was killed!
RealmBattle - >
RealmBattle -     Attack Speed=4, Length=0
RealmBattle -         Octopus L4 vs. Rogue 2 Speed 4
RealmBattle -         Attack Cancelled: Octopus was already killed by Berserker.
RealmBattle - >
RealmBattle -     Attack Speed=5, Length=5
RealmBattle -         Rogue 2 H5* vs. Octopus Speed 2
RealmBattle -         Attack Cancelled: Octopus was already killed by Berserker.
RealmBattle - The Berserker gets 8 fame (x 1) and 8 notoriety (x 1) for the death of the Octopus
RealmBattle - ---- DISENGAGEMENT ----
RealmBattle - Berserker disengages because target is dead
RealmBattle - Rogue 2 disengages because target is dead
RealmBattle - Octopus is dead. Killed by Berserker
RealmBattle - -----------------------
RealmBattle - -- Combat Round 4
RealmBattle - -----------------------
RealmBattle - - - - - - Luring
RealmBattle - - - - - - Deployment
Berserker - Presses the END combat button.
Berserker - Combat has ended.
RealmBattle - Battle resolving at High Pass 2:
RealmBattle - GROUP 1
RealmBattle - Witch King
RealmBattle - GROUP 2
RealmBattle - Spear Goblin
RealmBattle - Spear Goblin
RealmBattle - Spear Goblin
RealmBattle - Spear Goblin
RealmBattle - Spear Goblin
RealmBattle - Spear Goblin
RealmBattle - Sword Goblin
RealmBattle - Sword Goblin
RealmBattle - Sword Goblin
RealmBattle - Sword Goblin
RealmBattle - Sword Goblin
RealmBattle - Sword Goblin
RealmBattle - =======================
RealmBattle - Evening of month 1, day 11, in clearing High Pass 2
RealmBattle - -----------------------
RealmBattle - -- Combat Round 1
RealmBattle - -----------------------
RealmBattle - - - - - - Luring
RealmBattle - - - - - - Deployment
RealmBattle - - - - - - Actions
Witch King - Presses the END combat button.
Witch King - Combat has ended.
RealmSpeak - ========================================
RealmSpeak - Month 1, Day 12
RealmSpeak - ========================================

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