RealmSpeak - New player joins: Game Master
RealmSpeak - New player joins: Game Master
Berserker - Joins the game.
Magician - Joins the game.
Sorceror - Joins the game.
Elf - Joins the game.
Druid - Joins the game.
Witch King - Joins the game.
RealmSpeak - New player joins: Game Master
RealmSpeak - Host has started the game.
RealmSpeak - Visitor/Mission/Campaign chits are placed at random.
RealmSpeak - New player joins: Game Master
RealmSpeak - New player joins: Game Master
RealmSpeak - New player joins: Game Master
RealmSpeak - New player joins: Game Master
RealmSpeak - Monster Die roll is Rolled 2.
Magician - Starts turn: Bad Valley 4
Magician - Alert - alerted Magician Magic VI4*
Magician - Hide - Succeeded
Magician - Hide - N/A
Magician - Move - moved
Magician - Ends turn: Cliff 4
Magician - Reveals: Slither 6
Magician - Reveals: Bones M
RealmSpeak - H Serpent is added to Cliff, clearing 6
RealmSpeak - H Serpent is added to Cliff, clearing 6
Witch King - Starts turn: Evil Valley 5
Witch King - Move - moved
Witch King - Alert - alerted Witch King Magic IV3*
Witch King - Hide - Succeeded
Witch King - Move - moved
Witch King - Ends turn: Evil Valley 5
RealmSpeak - Ghost is prowling.
RealmSpeak - Ghost is prowling.
Berserker - Starts turn: Bad Valley 4
Berserker - Hide - Failed
Berserker - Hide - Succeeded
Berserker - Move - moved
Berserker - Ends turn: Cliff 4
RealmSpeak - H Serpent is prowling.
RealmSpeak - H Serpent is prowling.
Druid - Starts turn: Bad Valley 4
Druid - Hide - Succeeded
Druid - Hide - N/A
Druid - Move - moved
Druid - Move - moved
Druid - Ends turn: Oak Woods 5
RealmSpeak - Small Campfire is added to Oak Woods, clearing 5
Druid - Reveals: Smoke W
RealmSpeak - Woodsfolk 1 is added to Oak Woods, clearing 5
RealmSpeak - Woodsfolk 2 is added to Oak Woods, clearing 5
RealmSpeak - Woodsfolk HQ is added to Oak Woods, clearing 5
Elf - Starts turn: Bad Valley 4
Elf - Hide - Failed
Elf - Hide - Succeeded
Elf - The Elf chose not to buy drinks.
Elf - Hire - Buy from Rogue 7 (as Neutral) - Price x 3
Elf - The Elf cannot afford to buy drinks for the Rogues (8 gold).
Elf - Hire - Buy from Rogue 6 (as Neutral) - No Deal
Elf - The Elf cannot afford to buy drinks for the Rogues (8 gold).
Elf - Hire - Buy from Rogue 6 (as Neutral) - Price x 3
Elf - Ends turn: Bad Valley 4
Sorceror - Starts turn: Bad Valley 4
Sorceror - Hide - Succeeded
Sorceror - Move - moved
Sorceror - Spell Prep -
Sorceror - Fatigued color chit: MAGIC IV5*
Sorceror - Spell - enchanted Cliff
Sorceror - Ends turn: Cliff 4
RealmSpeak - H Serpent is prowling.
RealmSpeak - H Serpent is prowling.
RealmBattle - Battle resolving at Oak Woods 5:
RealmBattle - GROUP 1
RealmBattle - Druid
RealmBattle - GROUP 2
RealmBattle - Woodsfolk 1
RealmBattle - Woodsfolk 2
RealmBattle - Woodsfolk HQ
Druid - The Druid chose not to buy drinks.
Druid - Meeting Woodfolk on the Enemy table
Druid - Rolled 3 and 4. = Block/Battle
RealmBattle - =======================
RealmBattle - Evening of month 1, day 1, in clearing Oak Woods 5
RealmBattle - -----------------------
RealmBattle - -- Combat Round 1
RealmBattle - -----------------------
RealmBattle - - - - - - Luring
RealmBattle - =======================
RealmBattle - Evening of month 1, day 1, in clearing Oak Woods 5
RealmBattle - -----------------------
RealmBattle - -- Combat Round 1
RealmBattle - -----------------------
RealmBattle - - - - - - Luring
RealmSpeak - New player joins: Game Master
RealmBattle - =======================
RealmBattle - Evening of month 1, day 1, in clearing Oak Woods 5
RealmBattle - -----------------------
RealmBattle - -- Combat Round 1
RealmBattle - -----------------------
RealmBattle - - - - - - Luring
Druid - Presses the END combat button.
Druid - Combat has ended.
RealmBattle - Battle resolving at Cliff 4:
RealmBattle - GROUP 1
RealmBattle - Berserker
RealmBattle - GROUP 2
RealmBattle - Magician
RealmBattle - GROUP 3
RealmBattle - Sorceror
RealmBattle - GROUP 4
RealmBattle - H Serpent
RealmBattle - H Serpent
RealmBattle - =======================
RealmBattle - Evening of month 1, day 1, in clearing Cliff 4
RealmBattle - -----------------------
RealmBattle - -- Combat Round 1
RealmBattle - -----------------------
RealmBattle - - - - - - Luring
RealmBattle - - - - - - Deployment
RealmBattle - - - - - - Actions
Berserker - Inactivates the Helmet
RealmBattle - - - - - - Assign Targets
RealmBattle - Assigning random target selection order.
RealmBattle - - - - - - Positioning
RealmBattle - - - - - - Reposition/Tactics
RealmBattle - - - - - - Resolve Combat
RealmBattle - Attacks are sorted by LENGTH first, then by SPEED.
RealmBattle - ---- DISENGAGEMENT ----
RealmBattle - 1 consecutive round of no damage, fatigue, or spellcasting.
RealmBattle - -----------------------
RealmBattle - -- Combat Round 2
RealmBattle - -----------------------
RealmBattle - - - - - - Luring
RealmBattle - - - - - - Deployment
RealmBattle - - - - - - Actions
Berserker - BERSERK!
Berserker - New vulnerability: T
RealmBattle - - - - - - Assign Targets
RealmBattle - Assigning random target selection order.
Berserker - Attacks the H Serpent 1
Berserker - Becomes unhidden.
RealmBattle - - - - - - Positioning
RealmBattle - - - - - - Reposition/Tactics
RealmBattle - - - - - - Resolve Combat
RealmBattle - Attacks are sorted by SPEED first, then by LENGTH.
RealmBattle - >
RealmBattle -     Attack Speed=5, Length=5
RealmBattle -         Berserker H5* vs. H Serpent(1) Speed 3
RealmBattle -         Missed! (Speed 5 is not faster than Speed 3)
Berserker - Fatiguing 1 asterisk.
Berserker - After fatiguing, these chits were moved to fatigue: FIGHT T6*
RealmBattle - ---- DISENGAGEMENT ----
RealmBattle - -----------------------
RealmBattle - -- Combat Round 3
RealmBattle - -----------------------
RealmBattle - - - - - - Luring
RealmBattle - - - - - - Deployment
RealmBattle - - - - - - Actions
RealmBattle - - - - - - Assign Targets
RealmBattle - Assigning random target selection order.
Berserker - Attacks the H Serpent 1
RealmBattle - - - - - - Positioning
RealmBattle - - - - - - Reposition/Tactics
RealmBattle - Change Tactics in Box 3
H Serpent - Changes tactics: H Serpent(1) H5
RealmBattle - - - - - - Resolve Combat
RealmBattle - Attacks are sorted by SPEED first, then by LENGTH.
RealmBattle - >
RealmBattle -     Attack Speed=4, Length=5
RealmBattle -         Berserker H4* vs. H Serpent(1) Speed 4
RealmBattle -         Intercepted! (box 3 matches box 3)
RealmBattle -         Initial harm: H+1
RealmBattle -         H Serpent is hit with H+1 harm along box 3
Berserker -         Hits armor, and reduces sharpness: H
RealmBattle -         H Serpent was killed!
RealmBattle - >
RealmBattle -     Attack Speed=4, Length=0
RealmBattle -         H Serpent(2) M4 vs. Berserker Speed 4
RealmBattle -         Missed! (Speed 4 is not faster than Speed 4)
RealmBattle - >
RealmBattle -     Attack Speed=5, Length=0
RealmBattle -         H Serpent(1) H5 vs. Berserker Speed 4
RealmBattle -         Attack Cancelled: H Serpent was already killed by Berserker.
RealmBattle - The Berserker gets 4 fame (x 1) and 4 notoriety (x 1) for the death of the H Serpent
Berserker - Fatiguing 1 asterisk.
Berserker - After fatiguing, these chits were moved to fatigue: MOVE H5*
RealmBattle - ---- DISENGAGEMENT ----
RealmBattle - Berserker disengages because target is dead
RealmBattle - H Serpent is dead. Killed by Berserker
RealmBattle - H Serpent won't disengage when fighting a character
RealmBattle - -----------------------
RealmBattle - -- Combat Round 4
RealmBattle - -----------------------
RealmBattle - - - - - - Luring
RealmBattle - - - - - - Deployment
RealmBattle - - - - - - Actions
RealmBattle - - - - - - Assign Targets
RealmBattle - Assigning random target selection order.
RealmBattle - - - - - - Positioning
RealmBattle - - - - - - Reposition/Tactics
RealmBattle - - - - - - Resolve Combat
RealmBattle - Attacks are sorted by SPEED first, then by LENGTH.
RealmBattle - >
RealmBattle -     Attack Speed=4, Length=0
RealmBattle -         H Serpent(2) M4 vs. Berserker Speed 4
RealmBattle -         Missed! (Speed 4 is not faster than Speed 4)
Berserker - Fatiguing 1 asterisk.
Berserker - After fatiguing, these chits were made active: MOVE H5*
Berserker - After fatiguing, these chits were moved to fatigue: MOVE H4**
RealmBattle - ---- DISENGAGEMENT ----
RealmBattle - H Serpent won't disengage when fighting a character
RealmBattle - -----------------------
RealmBattle - -- Combat Round 5
RealmBattle - -----------------------
RealmBattle - - - - - - Luring
RealmBattle - - - - - - Deployment
RealmBattle - - - - - - Actions
RealmBattle - - - - - - Assign Targets
RealmBattle - Assigning random target selection order.
Berserker - Attacks the H Serpent 2
RealmBattle - - - - - - Positioning
RealmBattle - - - - - - Reposition/Tactics
RealmBattle - - - - - - Resolve Combat
RealmBattle - Attacks are sorted by SPEED first, then by LENGTH.
RealmBattle - >
RealmBattle -     Attack Speed=4, Length=5
RealmBattle -         Berserker H4* vs. H Serpent(2) Speed 3
RealmBattle -         Missed! (Speed 4 is not faster than Speed 3)
RealmBattle - >
RealmBattle -     Attack Speed=4, Length=0
RealmBattle -         H Serpent(2) M4 vs. Berserker Speed 4
RealmBattle -         Missed! (Speed 4 is not faster than Speed 4)
Berserker - Fatiguing 1 asterisk.
Berserker - After fatiguing, these chits were moved to fatigue: MOVE H5*
RealmBattle - ---- DISENGAGEMENT ----
RealmBattle - H Serpent won't disengage when fighting a character
RealmBattle - -----------------------
RealmBattle - -- Combat Round 6
RealmBattle - -----------------------
RealmBattle - - - - - - Luring
RealmBattle - - - - - - Deployment
RealmBattle - - - - - - Actions
RealmBattle - - - - - - Assign Targets
RealmBattle - Assigning random target selection order.
Berserker - Attacks the H Serpent 2
RealmBattle - - - - - - Positioning
RealmBattle - - - - - - Reposition/Tactics
RealmBattle - - - - - - Resolve Combat
RealmBattle - Attacks are sorted by SPEED first, then by LENGTH.
RealmBattle - >
RealmBattle -     Attack Speed=4, Length=5
RealmBattle -         Berserker H4* vs. H Serpent(2) Speed 3
RealmBattle -         Intercepted! (box 3 matches box 3)
RealmBattle -         Initial harm: H+1
RealmBattle -         H Serpent is hit with H+1 harm along box 3
Berserker -         Hits armor, and reduces sharpness: H
RealmBattle -         H Serpent was killed!
RealmBattle - >
RealmBattle -     Attack Speed=4, Length=0
RealmBattle -         H Serpent(2) M4 vs. Berserker Speed 4
RealmBattle -         Attack Cancelled: H Serpent was already killed by Berserker.
RealmBattle - The Berserker gets 4 fame (x 2) and 4 notoriety (x 2) for the death of the H Serpent
Berserker - Fatiguing 1 asterisk.
Berserker - After fatiguing, these chits were moved to fatigue: MOVE T6*
RealmBattle - ---- DISENGAGEMENT ----
RealmBattle - Berserker disengages because target is dead
RealmBattle - H Serpent is dead. Killed by Berserker
RealmBattle - -----------------------
RealmBattle - -- Combat Round 7
RealmBattle - -----------------------
RealmBattle - - - - - - Luring
RealmBattle - - - - - - Deployment
RealmBattle - - - - - - Actions
Magician - Presses the END combat button.
Magician - Combat has ended.
RealmBattle - Battle resolving at Evil Valley 5:
RealmBattle - GROUP 1
RealmBattle - Witch King
RealmBattle - GROUP 2
RealmBattle - Ghost
RealmBattle - Ghost
RealmBattle - =======================
RealmBattle - Evening of month 1, day 1, in clearing Evil Valley 5
RealmBattle - -----------------------
RealmBattle - -- Combat Round 1
RealmBattle - -----------------------
RealmBattle - - - - - - Luring
RealmBattle - - - - - - Deployment
RealmBattle - - - - - - Actions
Witch King - Casts Fiery Blast
Witch King - Fatigued color chit: MAGIC IV3*
RealmBattle - - - - - - Assign Targets
RealmBattle - Assigning random target selection order.
Witch King - Targets the Ghost with Fiery Blast
Witch King - Targets the Ghost with Fiery Blast
RealmBattle - - - - - - Positioning
RealmBattle - - - - - - Reposition/Tactics
RealmBattle - - - - - - Resolve Combat
RealmBattle - Attacks are sorted by LENGTH first, then by SPEED.
RealmBattle - >
RealmBattle -     Attack Length=13, Speed=0
RealmBattle -         Fiery Blast L*** vs. Ghost(1) Speed 4
RealmBattle -         Undercut! (Speed 0 is faster than Speed 4)
RealmBattle -         Initial harm: L+3
RealmBattle -         Missile roll: Rolled 3 (red) and 2 (white).
RealmBattle -         Missile table result: 3 = No Change
RealmBattle -         Ghost is hit with L+3 harm along box 1
RealmBattle -         Ghost was killed!
RealmBattle - >
RealmBattle -     Attack Length=13, Speed=0
RealmBattle -         Fiery Blast L*** vs. Ghost(2) Speed 4
RealmBattle -         Undercut! (Speed 0 is faster than Speed 4)
RealmBattle -         Initial harm: L+3
RealmBattle -         Missile roll: Rolled 3 (red) and 5 (white).
RealmBattle -         Missile table result: 5 = Decrease 2 levels
RealmBattle -         Ghost is hit with neg+2 harm along box 1
RealmBattle -         Ghost was killed!
RealmBattle - The Witch King gets 2 notoriety (x 1) for the death of the Ghost
RealmBattle - The Witch King gets 2 notoriety (x 2) for the death of the Ghost
RealmBattle - ---- DISENGAGEMENT ----
RealmBattle - Ghost is dead. Killed by Fiery Blast
RealmBattle - Ghost is dead. Killed by Fiery Blast
Witch King - Fatigued chit: MAGIC IV3*
RealmBattle - -----------------------
RealmBattle - -- Combat Round 2
RealmBattle - -----------------------
RealmBattle - - - - - - Luring
RealmBattle - - - - - - Deployment
RealmBattle - - - - - - Actions
Witch King - Presses the END combat button.
Witch King - Combat has ended.
RealmBattle - Battle resolving at Bad Valley 4:
RealmBattle - GROUP 1
RealmBattle - Rogue 6 (Elf)
RealmBattle - Rogue 7 (Elf)
RealmBattle - Elf
RealmBattle - GROUP 2
RealmBattle - Rogue 1
RealmBattle - Rogue 2
RealmBattle - Rogue 3
RealmBattle - Rogue 4
RealmBattle - Rogue 5
RealmBattle - Rogue HQ
Elf - The Elf cannot afford to buy drinks for the Rogues (8 gold).
Elf - Meeting Rogues on the Neutral table
Elf - Rolled 6 and 1. = Trouble!
Elf - Meeting Rogues on the Unfriendly table
Elf - Rolled 3 and 6. = Block/Battle
RealmBattle - =======================
RealmBattle - Evening of month 1, day 1, in clearing Bad Valley 4
RealmBattle - -----------------------
RealmBattle - -- Combat Round 1
RealmBattle - -----------------------
RealmBattle - - - - - - Luring
RealmBattle - =======================
RealmBattle - Evening of month 1, day 1, in clearing Bad Valley 4
RealmBattle - -----------------------
RealmBattle - -- Combat Round 1
RealmBattle - -----------------------
RealmBattle - - - - - - Luring
RealmSpeak - New player joins: Game Master
RealmBattle - =======================
RealmBattle - Evening of month 1, day 1, in clearing Bad Valley 4
RealmBattle - -----------------------
RealmBattle - -- Combat Round 1
RealmBattle - -----------------------
RealmBattle - - - - - - Luring
RealmBattle - =======================
RealmBattle - Evening of month 1, day 1, in clearing Bad Valley 4
RealmBattle - -----------------------
RealmBattle - -- Combat Round 1
RealmBattle - -----------------------
RealmBattle - - - - - - Luring
RealmSpeak - New player joins: Game Master
RealmBattle - =======================
RealmBattle - Evening of month 1, day 1, in clearing Bad Valley 4
RealmBattle - -----------------------
RealmBattle - -- Combat Round 1
RealmBattle - -----------------------
RealmBattle - - - - - - Luring
Rogue 6 - Lures the Rogue 1
Rogue 7 - Lures the Rogue 2
Rogue 6 - Lures the Rogue 3
Rogue 7 - Lures the Rogue 4
Rogue 6 - Lures the Rogue 5
Rogue 7 - Lures the Rogue HQ
RealmBattle - - - - - - Deployment
RealmBattle - - - - - - Actions
RealmBattle - - - - - - Assign Targets
RealmBattle - Assigning random target selection order.
Rogue 6 - Attacks the Rogue 5
Rogue 7 - Attacks the Rogue HQ
RealmBattle - - - - - - Positioning
RealmBattle - - - - - - Reposition/Tactics
RealmBattle - Change Tactics in Box 1
Rogue 3 - Changes tactics: Rogue 3 L3*
RealmBattle - - - - - - Resolve Combat
RealmBattle - Attacks are sorted by LENGTH first, then by SPEED.
RealmBattle - >
RealmBattle -     Attack Length=5, Speed=5
RealmBattle -         Rogue 1 H5* vs. Rogue 6 Speed 5
RealmBattle -         Intercepted! (box 3 matches box 3)
RealmBattle -         Initial harm: H+1
RealmBattle -         Rogue 6 is hit with H+1 harm along box 3
RealmBattle -         Rogue 6 was killed!
Elf -         Loses 2 notoriety for the loss of the Rogue 6 hireling.
RealmBattle - >
RealmBattle -     Attack Length=5, Speed=5
RealmBattle -         Rogue 2 H5* vs. Rogue 7 Speed 5
RealmBattle -         Missed! (Speed 5 is not faster than Speed 5)
RealmBattle - >
RealmBattle -     Attack Length=4, Speed=3
RealmBattle -         Rogue 6 M3* vs. Rogue 5 Speed 4
RealmBattle -         Attack Cancelled: Rogue 6 was already killed by Rogue 1.
RealmBattle - >
RealmBattle -     Attack Length=4, Speed=3
RealmBattle -         Rogue 7 M3* vs. Rogue HQ Speed 4
RealmBattle -         Intercepted! (box 2 matches box 2)
RealmBattle -         Initial harm: M+1
RealmBattle -         Rogue HQ is hit with M+1 harm along box 2
RealmBattle -         Rogue HQ was killed!
RealmBattle -         The native leader for the Rogues drops the group's store in the clearing.
RealmBattle - >
RealmBattle -     Attack Length=3, Speed=3
RealmBattle -         Rogue 3 L3* vs. Rogue 6 Speed 5
RealmBattle -         Attack Cancelled: Rogue 6 was already killed by Rogue 1.
RealmBattle - >
RealmBattle -     Attack Length=3, Speed=3
RealmBattle -         Rogue 5 M3* vs. Rogue 6 Speed 5
RealmBattle -         Attack Cancelled: Rogue 6 was already killed by Rogue 1.
RealmBattle - >
RealmBattle -     Attack Length=3, Speed=3
RealmBattle -         Rogue HQ M3* vs. Rogue 7 Speed 5
RealmBattle -         Attack Cancelled: Rogue HQ was already killed by Rogue 7.
RealmBattle - >
RealmBattle -     Attack Length=0, Speed=8
RealmBattle -         Rogue 4 neg vs. Rogue 7 Speed 5
RealmBattle -         Rogue 4 didn't attack, and thus does not harm the target.
RealmBattle - The Elf gets 2 notoriety (x 1) for the death of the Rogue HQ
RealmBattle - ---- DISENGAGEMENT ----
RealmBattle - Rogue 6 is dead. Killed by Rogue 1
RealmBattle - Rogue 7 disengages because target is dead
RealmBattle - Rogue 1 disengages because target is dead
RealmBattle - Rogue 3 disengages because target is dead
RealmBattle - Rogue 5 disengages because target is dead
RealmBattle - Rogue HQ is dead. Killed by Rogue 7
RealmBattle - -----------------------
RealmBattle - -- Combat Round 2
RealmBattle - -----------------------
RealmBattle - - - - - - Luring
RealmBattle - - - - - - Deployment
RealmBattle - - - - - - Actions
RealmBattle - - - - - - Assign Targets
RealmBattle - Assigning random target selection order.
Rogue 7 - Attacks the Rogue 4
RealmBattle - - - - - - Positioning
RealmBattle - - - - - - Reposition/Tactics
RealmBattle - Change Tactics in Box 1
Rogue 1 - Changes tactics: Rogue 1 T3*
Rogue 5 - Changes tactics: Rogue 5 L4*
RealmBattle - Change Tactics in Box 3
Rogue 3 - Changes tactics: Rogue 3 M5*
RealmBattle - - - - - - Resolve Combat
RealmBattle - Attacks are sorted by SPEED first, then by LENGTH.
RealmBattle - >
RealmBattle -     Attack Speed=3, Length=5
RealmBattle -         Rogue 1 T3* vs. Rogue 7 Speed 5
RealmBattle -         Undercut! (Speed 3 is faster than Speed 5)
RealmBattle -         Initial harm: T+1
RealmBattle -         Rogue 7 is hit with T+1 harm along box 1
RealmBattle -         Rogue 7 was killed!
Elf -         Loses 2 notoriety for the loss of the Rogue 7 hireling.
RealmBattle - >
RealmBattle -     Attack Speed=3, Length=4
RealmBattle -         Rogue 7 M3* vs. Rogue 4 Speed 2
RealmBattle -         Attack Cancelled: Rogue 7 was already killed by Rogue 1.
RealmBattle - >
RealmBattle -     Attack Speed=4, Length=3
RealmBattle -         Rogue 5 L4* vs. Rogue 7 Speed 5
RealmBattle -         Attack Cancelled: Rogue 7 was already killed by Rogue 1.
RealmBattle - >
RealmBattle -     Attack Speed=5, Length=5
RealmBattle -         Rogue 2 H5* vs. Rogue 7 Speed 5
RealmBattle -         Attack Cancelled: Rogue 7 was already killed by Rogue 1.
RealmBattle - >
RealmBattle -     Attack Speed=5, Length=3
RealmBattle -         Rogue 3 M5* vs. Rogue 7 Speed 5
RealmBattle -         Attack Cancelled: Rogue 7 was already killed by Rogue 1.
RealmBattle - >
RealmBattle -     Attack Speed=8, Length=0
RealmBattle -         Rogue 4 neg vs. Rogue 7 Speed 5
RealmBattle -         Attack Cancelled: Rogue 7 was already killed by Rogue 1.
RealmBattle - ---- DISENGAGEMENT ----
RealmBattle - Rogue 7 is dead. Killed by Rogue 1
RealmBattle - Rogue 1 disengages because target is dead
RealmBattle - Rogue 2 disengages because target is dead
RealmBattle - Rogue 3 disengages because target is dead
RealmBattle - Rogue 4 disengages because target is dead
RealmBattle - Rogue 5 disengages because target is dead
RealmBattle - -----------------------
RealmBattle - -- Combat Round 3
RealmBattle - -----------------------
RealmBattle - - - - - - Luring
Elf - Presses the END combat button.
Elf - Combat has ended.
Magician - Fatigued alerted chit: MAGIC VI4*
RealmSpeak - ========================================
RealmSpeak - Month 1, Day 2
RealmSpeak - ========================================
RealmSpeak - New player joins: Game Master
RealmSpeak - New player joins: Game Master
RealmSpeak - New player joins: Game Master
RealmSpeak - Monster Die roll is Rolled 3.
Sorceror - Starts turn: Cliff 4
Sorceror - Move - moved
Sorceror - Hide - Succeeded
Sorceror - Search - Loot the clearing (8 items) - Found Horse
Sorceror - Search - Loot the clearing (7 items) - Found Treasure
Sorceror - Ends turn: Bad Valley 4
RealmSpeak - Patrol 1 is added to Bad Valley, clearing 4
RealmSpeak - Patrol 2 is added to Bad Valley, clearing 4
RealmSpeak - Patrol HQ is added to Bad Valley, clearing 4
Druid - Starts turn: Oak Woods 5
Druid - Hide - Succeeded
Druid - Move - moved
Druid - Move - moved
Druid - Search - Loot the clearing (6 items) - Found Horse
Druid - Ends turn: Bad Valley 4
Berserker - Starts turn: Cliff 4
Berserker - Move - moved
Berserker - Activates Helmet
Berserker - Search - Loot the clearing (5 items) - Found Horse
Berserker - Search - Loot the clearing (4 items) - Nothing
Berserker - After resting, these chits were made active: MOVE T6*, and MOVE H5*
Berserker - Rest - Rested 2 asterisks
Berserker - Ends turn: Bad Valley 4
Magician - Starts turn: Cliff 4
Magician - After resting, these chits were made active: MAGIC VI4*
Magician - Rest - Rested 1 asterisk
Magician - Alert - alerted Magician Magic VI4*
Magician - Move - moved
Magician - Search - Loot the clearing (4 items) - Found Treasure
Magician - Hide - Failed
Magician - Ends turn: Bad Valley 4
Witch King - Starts turn: Evil Valley 5
Witch King - After resting, these chits were made active: MAGIC IV3*
Witch King - Rest - Rested 1 asterisk
Witch King - Move - moved
Witch King - Hide - Succeeded
Witch King - Search - Magic Sight - Treasure Cards - Nothing
Witch King - Ends turn: Ruins 2
Witch King - Reveals: Lair
Witch King - Reveals: Dank C
Elf - Starts turn: Bad Valley 4
Elf - Hide - Failed
Elf - Search - Loot the clearing (3 items) - Nothing
Elf - Search - Loot the clearing (3 items) - Nothing
Elf - Search - Loot the clearing (3 items) - Nothing
Elf - Move - moved
Elf - Ends turn: Deep Woods 1
Elf - Reveals: Howl 4
Elf - Reveals: Dank M
RealmBattle - Battle resolving at Deep Woods 1:
RealmBattle - GROUP 1
RealmBattle - Elf
RealmBattle - =======================
RealmBattle - Evening of month 1, day 2, in clearing Deep Woods 1
RealmBattle - -----------------------
RealmBattle - -- Combat Round 1
RealmBattle - -----------------------
RealmBattle - - - - - - Luring
RealmBattle - - - - - - Deployment
RealmBattle - - - - - - Actions
RealmBattle - - - - - - Actions
RealmSpeak - New player joins: Game Master
RealmBattle - - - - - - Actions
Elf - Presses the END combat button.
Elf - Combat has ended.
RealmBattle - Battle resolving at Bad Valley 4:
RealmBattle - GROUP 1
RealmBattle - Berserker
RealmBattle - GROUP 2
RealmBattle - Druid
RealmBattle - GROUP 3
RealmBattle - Magician
RealmBattle - GROUP 4
RealmBattle - Sorceror
RealmBattle - GROUP 5
RealmBattle - Rogue 1
RealmBattle - Rogue 2
RealmBattle - Rogue 3
RealmBattle - Rogue 4
RealmBattle - Rogue 5
RealmBattle - Patrol 1
RealmBattle - Patrol 2
RealmBattle - Patrol HQ
Sorceror - The Sorceror chose not to buy drinks.
Sorceror - Meeting Patrol on the Neutral table
Sorceror - Rolled 3 and 4. = No Deal
Sorceror - The Sorceror chose not to buy drinks.
Sorceror - Meeting Rogues on the Neutral table
Sorceror - Rolled 3 and 2. = Price x 4
Druid - The Druid chose not to buy drinks.
Druid - Meeting Patrol on the Neutral table
Druid - Rolled 3 and 3. = Price x 4
Druid - The Druid chose not to buy drinks.
Druid - Meeting Rogues on the Neutral table
Druid - Rolled 5 and 5. = No Deal
Berserker - The Berserker chose not to buy drinks.
Berserker - Meeting Patrol on the Unfriendly table
Berserker - Rolled 1 and 1. = Price x 4
Berserker - The native group will be no more favorable with drinks.
Berserker - Meeting Rogues on the Friendly table
Berserker - Rolled 2 and 1. = Price x 2
Magician - The Magician chose not to buy drinks.
Magician - Meeting Patrol on the Unfriendly table
Magician - Rolled 1 and 4. = Insult
Magician - The native group will be no more favorable with drinks.
Magician - Meeting Rogues on the Friendly table
Magician - Rolled 6 and 2. = No Deal
RealmBattle - =======================
RealmBattle - Evening of month 1, day 2, in clearing Bad Valley 4
RealmBattle - -----------------------
RealmBattle - -- Combat Round 1
RealmBattle - -----------------------
RealmBattle - - - - - - Luring
RealmBattle - - - - - - Deployment
RealmBattle - - - - - - Actions
Sorceror - Activates the Horse
Druid - Activates the Horse
Magician - Casts Melt Into Mist
Magician - Fatigued color chit: MAGIC IV3*
RealmBattle - - - - - - Assign Targets
RealmBattle - Assigning random target selection order.
Magician - Targets the Magician () with Melt Into Mist
RealmBattle - - - - - - Positioning
RealmBattle - The Magician was transformed into Mist.
RealmBattle - - - - - - Reposition/Tactics
RealmBattle - - - - - - Resolve Combat
RealmBattle - Attacks are sorted by LENGTH first, then by SPEED.
RealmBattle - ---- DISENGAGEMENT ----
RealmBattle - -----------------------
RealmBattle - -- Combat Round 2
RealmBattle - -----------------------
RealmBattle - - - - - - Luring
RealmBattle - - - - - - Deployment
RealmBattle - - - - - - Actions
Sorceror - Activates the Power Boots
Magician - Presses the END combat button.
Magician - Combat has ended.
RealmBattle - Battle resolving at Ruins 2:
RealmBattle - GROUP 1
RealmBattle - Witch King
RealmBattle - =======================
RealmBattle - Evening of month 1, day 2, in clearing Ruins 2
RealmBattle - -----------------------
RealmBattle - -- Combat Round 1
RealmBattle - -----------------------
RealmBattle - - - - - - Luring
RealmBattle - - - - - - Deployment
RealmBattle - - - - - - Actions
Witch King - Presses the END combat button.
Witch King - Combat has ended.
RealmSpeak - ========================================
RealmSpeak - Month 1, Day 3
RealmSpeak - ========================================

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