1 Wounds |
2 Dwarf's Capabilities when Following |
3 Casting a Spell on Yourself While Hidden |
4 Flowers of Rest (1) |
5 Flowers of Rest (2) |
6 Stacking Order of Native Items (1) |
7 Stacking Order of Native Items (2) |
8 Stacking Order of Native Items (3) |
9 Stacking Order of Native Items (4) |
10 Enchanted Cards Owned by Hired Native Groups (1) |
11 Enchanted Cards Owned by Hired Native Groups (2) |
12 Enchanted Cards Owned by Hired Native Groups (3) |
13 Running Away from Transformed Monsters (1) |
14 Running Away from Transformed Monsters (2) |
15 Transmorphized Characters |
16 Enchanted Cards and Wish for Vision |
17 Do Head/Club Hits Turn Monsters Red-Side-Up? |
18 Do Followers Attract Monsters? (1) |
19 Do Followers Attract Monsters? (2) |
20 Harm greater than Tremendous |
21 Woodfolk HQ bow |
22 Sense Danger and Color Magic chit |
23 Duplicated Curses |
24 Permanent control spells |
25 Deal with Goblins and Black magic |
26 Free flying denizens |
27 Repositioning denizens |
28 Pack Horses |
29 Demon' spell attack |
30 Spells order |
31 Regenerating Bewitched Denizens |
32 Battling Hired Underlings/Random Assignment to Natives (1) |
33 Battling Hired Underlings/Random Assignment to Natives (2) |
34 Dragon Essence in Valley and Woods Tiles |
35 Hired Natives "Wished Elsewhere" |
36 Magic Sight (1) |
37 Magic Sight (2) |
38 Spells and Hired Natives |
39 Combat with Tranmorphized Characters |
40 Dragon Essence and Transfomed Characters |
41 Wish You Were Elsewhere |
42 Melt into Mist and Blocking |
43 Optional Commerce Rule |
44 Followers and Spell Phases |
45 Blocking and Trading |
46 HQ and dice rolls |
47 Tremendous monsters and horses |
48 Boots Cards limitations |
49 Flying vs. Walking the Woods |
50 Buying drinks |
51 Hurricane Winds |
52 Optional Missile Table |
53 Pilgrim's Heavenly Protection and Hired Natives |
54 Vial of Healing |